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I think Corey mentioned in a let's play that he didn't want too many large GCs being suggested in addition to what is already there. [I apologize if I mis-heard you on this Corey] Thinking on this, I put together some small ideas. I've tried to make them different to other GCs, and hopefully involve minimal effort. Some are previous ideas I have re-heated a little. Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so. Invasion! A space-only GC. One faction has many worlds but ships spread thinly, the other has few worlds, but a very large stack of units. 20 worlds?Rat-tag bunch o' misfits: An NR force consisting of a diverse collection of units- a nebulon b, a nebulon b-2, cr90, some y-wings, a pair of dp 20s, etc. No matter how large the starting force, no more than 2 of any unit. Against them, an equally sized homogenous force of dreadnoughts, neutron stars and ipvs. 3 worlds TOTAL. Thoughts: Over elaborate? Boring?
Deep-Core War: No NR, no Daala, just post-Shadow Hand warlords fighting. Poor-resources worlds, all connecting to each other, no bottlenecks. Essentially a short-vicious knife-fight. 15 worlds or so.
Would that require a Prentioch hero to lead that faction? I presume not- its still a nice tidy GC!
Another ideaDelvardus Campaign:
New republic vs ciutric hegemony for a really small GC, say 4 planets on either side. And if you take to long the lusankia pops up and destroys everything