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I think the imperial Remnants could use Terror Troopers from star wars force unleashed II. Along with Terror droids, Bio Droids, and Terror walkers.
I think those were exclusive to Darth Vader
Those are all fanon.
and even the raider-class corvette would be sexy to see
I do think the New Republic requires something with a little more staying power in the way of a heavy flagship unit; I'd love to see the Viscount or something similar to it as either a hero or (preferably) a limited-build super unit. If the Viscount isn't the most appropriate unit to port over, any given SSD-class would do; even any mini-SSD would handle the role and allow the NR to feel less utterly-outclassed by Imperial Remnant capital forces. Now, I do appreciate that the New Republic is more about many smaller ship than the Imperial's preference towards a few bigger ones, they need to be able to stop an Executor before it charges down the middle of the map and eats all their carriers leaving them nought but fighters (and thus a defeat even if they had enough fighters to finish it) the use of a lone SSD is far, far, far too overpowered at the moment. I sometimes have trouble getting my leader killed when I need to, especially if Zsinj has suffered his usual swift end at the IR's hands and SSD Reaper is burning in two large slices over my defences near Bilbringi. The AI is simply not very good at countering an SSD under player command, and likely never will be; I suggest we bypass the issue by simply giving them a larger ship to shoot me with. Request NR counter-play option to this strategy, please?
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
Perhaps bringing back those corruption missions? A raid force cannot take over a planet (thus no station problems), but performs a mission to get a new regular income stream? Doesn't seem too difficult, the coding would be there.
I see little reason for space raids, at least, not without some serious forethought. Building a new system for the criminal faction(s) to pirate shipping lanes and such could be cool, but would be adding an entire new element to the game that's only there for minor factions, and would be very cost-intensive for it's impact on the end product. There could be another workaround similar to the first- use the existing space map- but what would be the goal? Sniping certain ships or structures before the main force arrived, I suppose. But how or why would we use a raid for that? Any method that makes sense to do requires a huge investment of dev time. I don't think spatial raids are very viable at this point in development. Though some of them were rather cool little missions, remember the ones in the base game were just that- standalone missions, essentially purpose-built single fights, that were repeated and repeated until they made you want to automate them if you played for any length of time. The space missions in Forces of Corruption were quite weak, and even the ground ones were easily made boring by repetition. Ground raids are the best you can hope for I think- and the chances do not seem particularly high. Hmmmm. Pity, though. I like the idea of raiding enemy worlds and stealing income, taking a handful of their ships for variety, and that kind of stuff, but the massive amount of work would probably prevent it being implemented.