So I have gone back to playing just the base demo and I am enjoying it immensely, but I have a couple thoughts/questions.
1: Are there any thoughts on other structures that could be built in orbit? I only really need defensive platforms on my outer worlds and maybe one layer behind that just in case. From a gameplay perspective it seems like there is so much that could be done with that. One great example is the pirate stronghold that Lavira (is that her name?) allows you to build for Maldrood. This addition is great, allowing me to pick which worlds I want to specialize as building pirate ships, it has pros and cons, etc...
I made a thread a while back about an idea to have an orbital structure entitled "Salvage Operation" which could just use a debris field or a debris field and background station for its appearance on a battle map. This structure would either have a chance of spawning old-era vessels with a rarer chance of spawning a good vessel, or, it could serve like the pirate base and provide a requirement for the construction of older-era vessels, possibly freeing up some build roster space for some of the factions who have a more crowded roster. The other space stations that come to mind are medical stations, which could provide a boost to defenders, and research stations which, at least for the IR, could spawn TIE Defenders in a defense, while maybe making TIE Defenders or other rare ships you may add in the future, buildable.
2: Love the random pirate attack mechanic, just wondering if it could be utilized to give a little more. The first way that comes to mind would be to use it as a way to subtly add in the Hutts/Zann/Criminal organizations (Don't know if a fleet of actual pirate ships is a chance in the XML, but I have only seen Rebels, Empire and EotH). Since there are so many criminal organizations in the SW universe, I would love to see actual pirate fleets pop in from time to time. The second thing that might spice up the game some is adding space creatures as a chance encounter. Some massive space creatures that come to mind are Space whales, Colossal Wasps, Duina... Space Dragons and Neebray mantas from clone wars. I admit it would probably be a lot of work to implement this as a feature, and they wouldn't be a threat to the player really, but they are not triangles, the fleets aren't usually much of a threat anyways, and the variety and immersion it would add would be really neat.
3: You probably get this a lot, and have probably answered this point before, so I apologize, but since Kashykk is in a lot of GCs (I think) would it be possible to recruit wookies as the NR? The unit already exists in game, even if the stats are purposefully low since its an indigenous unit. Again, you have probably already given an answer to this, I just wanted to unleash wookies on the galaxy.