https://thrawnsrevenge.com/forums/Themes/revenge/images/logo.png
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!
Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
EaW and FoC Mods
Newgamemodders question thread
Reply
Print
Pages: [
1
]
Author
Topic: Newgamemodders question thread (Read 3139 times)
0 Members and 2 Guests are viewing this topic.
June 05, 2017, 10:38:51 AM
Newgamemodder
Recruit
Posts: 3
Approval: +0/-0
Newgamemodders question thread
«
on:
June 05, 2017, 10:38:51 AM »
Quote
Hi forums!
I have some general questions regarding coding in EAW FOC.
Ill post all my questions on this thread instead of cluttering up the forum with several new topics.
Ok so im wondering if its possible to add a new type of environment to FOC. i know theres urban, forest, temperate, etc.
Is it possible to add a new one called "darkworld"?
Thanks!
Logged
June 05, 2017, 11:27:58 AM
Reply #1
Bucman55
Rear Admiral
Posts: 203
Approval: +4/-0
Come on, boss, when have I ever let you down?
Re: Newgamemodders question thread
«
Reply #1 on:
June 05, 2017, 11:27:58 AM »
Quote
Environments are hard coded. You can't create new ones.
Logged
June 08, 2017, 06:02:54 PM
Reply #2
demcalves
Stormtrooper Captain
Posts: 18
Approval: +0/-0
Re: Newgamemodders question thread
«
Reply #2 on:
June 08, 2017, 06:02:54 PM »
Quote
If you want to code a map where the map occurs at night, you need to go into the map editor to create an environment by clicking on the nature tab then for the current environment change the intensity in the sun settings and then go to sky domes and find a sky dome that matches evening modes
Logged
August 10, 2017, 08:46:01 AM
Reply #3
Newgamemodder
Recruit
Posts: 3
Approval: +0/-0
Re: Newgamemodders question thread
«
Reply #3 on:
August 10, 2017, 08:46:01 AM »
Quote
thanks guys,
Demcalves, thank you!, but i was mostly looking for the coding aspect because i wanted to to have special infantry on night worlds.
Also i had sorta of a brainfart today. which .xml includes the buildings again?, is it groundstructures.xml or specialstructures.xml?
Logged
August 10, 2017, 08:54:06 AM
Reply #4
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: Newgamemodders question thread
«
Reply #4 on:
August 10, 2017, 08:54:06 AM »
Quote
Specialstructures and Specialstructures_Underworld are the buildable faction buildings (barracks, factories, etc).
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
August 22, 2017, 08:10:34 PM
Reply #5
Newgamemodder
Recruit
Posts: 3
Approval: +0/-0
Re: Newgamemodders question thread
«
Reply #5 on:
August 22, 2017, 08:10:34 PM »
Quote
You guys have been very helpful, thanks!
Now i recently completely overhauled my eaw galactic map locations and size and such. I want to add the original campaign. Now my question is,
do i just change the traderoutes in the campaign files?, or do i not need to edit them since i'll only change the locations of the planets?
Logged
Reply
Print
Pages: [
1
]
Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
EaW and FoC Mods
Newgamemodders question thread
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!