Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Endor Aftermath- Maldrood's worst enemy  (Read 1282 times)

0 Members and 1 Guest are viewing this topic.

May 12, 2017, 10:47:02 AM

Offline DarthRevansRevenge

  • Admiral
  • *******
  • Posts: 765
  • Approval: +14/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Endor Aftermath- Maldrood's worst enemy
« on: May 12, 2017, 10:47:02 AM »
so, after watching your playthrough, i noticed that Maldrood seemed to blitz through up to 50% of the galaxy until you swept through. so i was wondering, could we add the hutts as an activated non-playable(for now) that the Maldrood would have to overcome, but get some reward from? like some new starships that could only be built in hutt territory or something? because if you guys did, it would A. make it more realistic since maldrood put a lot of effort into fighting them, and B. would give other factions a chance to take over. like Zsinj or IR. it would especially work if Maldrood got a reward for doing it, so that it won't be just another enemy to face.

since i am on Endor Aftermath, could you add Josef Grunger to the mix as a warlord minor, that wants to take over corellia? since i can think of no other GCs he and Pitta could fit in

and could their be a Align faction for the PA, to keep it balanced and give them a expansion opjective? because right now, all they have to do is turtle to get all their stuff. maybe spread like certain units to certain sections of the galaxy to force the PA to move to get them?

just suggestions

do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

May 12, 2017, 11:33:33 AMReply #1

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: Endor Aftermath- Maldrood's worst enemy
« Reply #1 on: May 12, 2017, 11:33:33 AM »
so, after watching your playthrough, i noticed that Maldrood seemed to blitz through up to 50% of the galaxy until you swept through. so i was wondering, could we add the hutts as an activated non-playable(for now) that the Maldrood would have to overcome, but get some reward from? like some new starships that could only be built in hutt territory or something? because if you guys did, it would A. make it more realistic since maldrood put a lot of effort into fighting them, and B. would give other factions a chance to take over. like Zsinj or IR. it would especially work if Maldrood got a reward for doing it, so that it won't be just another enemy to face.
I don't think maldrood needs any other enemies to face, no matter what kind of reward there is for it. Maldrood is already one of the easiest factions to destroy in Endor Aftermath. They don't need another front to protect themselves from. It would basicly mean that their territory just gets divided between their neighbours even faster.
Also making a hutt faction would require a lot of effort. The fact that they are unplayable still means that they need basic infantry and spaceships.
If a Hutt factions ever happen it certainly won't be in 2.2.
since i am on Endor Aftermath, could you add Josef Grunger to the mix as a warlord minor, that wants to take over corellia? since i can think of no other GCs he and Pitta could fit in

and could their be a Align faction for the PA, to keep it balanced and give them a expansion opjective? because right now, all they have to do is turtle to get all their stuff. maybe spread like certain units to certain sections of the galaxy to force the PA to move to get them?
About Grunger I don't know. Corey will surely adress that later.
About the PA, their primary direction was defence. They never struck out, except in Shadow Hand. It wouldn't make sense for the PA to be an expandion focused faction when they never were.
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!