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As a side note an expanded refit system in Ascendancy would be weird.
Plus there is the Acclamator Carrier subclass (156 starifghters, what) and the Acclamator Clone Commando Carrier subclass.
True. I was just keeping it at 2 variations because I don't think anyone wants there to be a ton of sub-classes for the Republic. Any combo of 2 types would be good though. As for the Imperator I think it should be represented, but be limited in overall production, either in a build limit or something to the like.
guys, I don't want to kill the joy but unit roosters are a bit early to talk about at the moment.We have to figure out what we want with the mod at large first, but thanks for the suggestions.About the 4 different acclamator classed, I am not sure we want more than the I and II. Even then we have to make them different enough to be recognizable, a problem we are already having with the ISD I, ISD II and the Tector class in ICW. Not now-days, but there were more than some compliments that people couldn't distinguish the three and "had to hover the mouse over a hardpoint just to know what it is I face"or something along the lines of this.And I have to admit, facing an ISD I and an ISD II at the same time, it is important to know which one do you want to focus first.
guys, I don't want to kill the joy but unit roosters are a bit early to talk about at the moment.We have to figure out what we want with the mod at large first, but thanks for the suggestions.
About the 4 different acclamator classed, I am not sure we want more than the I and II. Even then we have to make them different enough to be recognizable, a problem we are already having with the ISD I, ISD II and the Tector class in ICW. Not now-days, but there were more than some compliments that people couldn't distinguish the three and "had to hover the mouse over a hardpoint just to know what it is I face"or something along the lines of this.And I have to admit, facing an ISD I and an ISD II at the same time, it is important to know which one do you want to focus first.
And I have to admit, facing an ISD I and an ISD II at the same time, it is important to know which one do you want to focus first.
I think the Neutron Star is introduced at the end of the clone wars as well, perhaps as a carrier. Will check wookiepedia when my internet is better.
Two things that I've often thought about with regards to late republic/ early empire:T.I.E fighters- the originals, before TIE/LN. Introduced as a cutting edge fighter to replace the V-Wings after the end of the clone wars, yet plentiful in number. It would be interesting (and weird) to see ties as the fastest, most powerful fighters in game. Perhaps as a very late 'what if?' unit, like the Bothan Assault Cruiser in ICW.
It would be interesting to see non-clone organics on both sides. Probably primarily represented as infantry (precursers to the imperial army infantry? What would seperatist organic infantry look like?) and fighters (Pursuer gunships? Cloakshapes?). The Essential Guide makes it very clear that organics are found on both sides in significant numbers. TR3 would give a chance to flesh them out.
If ISDs make it to the mod, they should be indeed limited. I would suggest maybe having them as hero units, assigned to certain admirals. Something along the lines of early EotH in ICW 2.1, where Thrawn and Dagon Niriz command ISDs in Era 1, but the regular ISDs are not buildable.