Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: 'New Jedi Order compilation' mod  (Read 10396 times)

0 Members and 2 Guests are viewing this topic.

April 23, 2017, 02:09:17 PM

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
'New Jedi Order compilation' mod
« on: April 23, 2017, 02:09:17 PM »
I'm in the early stages of creating a New Jedi Order mod.

I am not a modeller, but using Imperial Civil War as a base, with Yuuzhan Vong ships from the z3r0x mod I have replaced the Empire with the Yuuzhan Vong and begun updating the New Republic faction for this era. I plan to release a dozen small GCs focused around specific events (perhaps releasing the first GC, '25 ABY: Vector Prime' as a demo). I have many plans, but my focus now is on implementing the rest of the Yuuzhan Vong faction (especially ground units, structures and a few more ships to pad out their roster), overhauling the New Republic (including adding the Mediator), and polishing the Vector Prime GC. That GC is almost done, but I will be adding the Osarian/Rhommamool conflict which I have not started yet.

Each GC will be distinct, with highly localised and GC-specific units.

I can't take credit for anything except creating some icons and coding - all of the models are from others, but so much NJO era stuff exists for FOC, I thought I should just collate it into a mod: hence, the 'New Jedi Order Compilation' mod.

I have many plans ahead, but am keeping focused on the earlier material for now, so that hopefully I can have many smaller releases, with batches of a few GCs at a time. Updates and images to follow!

The site won't let me post images yet, but I will as soon as that is possible.
« Last Edit: April 23, 2017, 02:11:58 PM by Legostarwarseu »

April 23, 2017, 02:33:12 PMReply #1

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #1 on: April 23, 2017, 02:33:12 PM »
Quote
The site won't let me post images yet, but I will as soon as that is possible.

Anyone can post images using the image tags. Nobody can use attachments for images, though.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


April 23, 2017, 03:48:34 PMReply #2

Offline DarthRevansRevenge

  • Admiral
  • *******
  • Posts: 765
  • Approval: +14/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #2 on: April 23, 2017, 03:48:34 PM »
well, is this an addon for ICW? because that will be a THIRD Vong mod we will get, which will actually be a lot of fun overall, with so many choices
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

April 23, 2017, 05:21:04 PMReply #3

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #3 on: April 23, 2017, 05:21:04 PM »
It will be an addon/submod requiring Thrawn's Revenge to play, and adhering to the rules set out by Corey and the team. But, while it will be a submod, I am aiming for it to be very large in scope.

April 23, 2017, 05:49:25 PMReply #4

Offline DarthRevansRevenge

  • Admiral
  • *******
  • Posts: 765
  • Approval: +14/-3
  • Your empire is doomed. Revan has returned
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #4 on: April 23, 2017, 05:49:25 PM »
so, the next major submod rises from the ranks to join B&F submod
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

September 17, 2017, 02:27:50 PMReply #5

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Yuuzhan Vong War submod for Thrawn's Revenge
« Reply #5 on: September 17, 2017, 02:27:50 PM »
I've posted lots of updates for my Thrawn's Revenge submod, the 'New Jedi Order compilation' mod. Check them all out over on Mod DB. Work is going very well, and I'm hoping to release the first pack of four GCs soon - covering the first year of the Yuuzhan Vong war. http://www.moddb.com/mods/new-jedi-order-compilation

September 18, 2017, 01:58:35 AMReply #6

Offline Roachbugg

  • Stormtrooper Captain
  • ***
  • Posts: 20
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #6 on: September 18, 2017, 01:58:35 AM »
I am really looking forward to this I've been wanting to fight the Vong ever since Z3r0x left me feeling totally unfulfilled with just a taste of Vong in his 3.5 mod. I've been looking over the ModDb page and certainly like what I see! It will be fun to test the Mettle of the NR fleet VS the Vong. Shame I won't be able to ram Lusankiya into a word ship xD


December 26, 2017, 10:09:14 AMReply #7

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
The New Jedi Order Compilation mod
« Reply #7 on: December 26, 2017, 10:09:14 AM »
I'm getting close to the first release of the NJO submod, and am now posting overviews of the GCs.

'25 ABY: Vector Prime'

Factions
New Republic - Dubrillion
Preatorite Vong (Yuuzhan Vong) - Helska IV
Osarian First Force (Dissidents) - Osarian

Planets
Vector Prime*, Helska IV, Artorias, Belkadan, Sernpidal, Gree, Dubrillion, Destrillion, Vonak, Osarian*, Plooma, Rhommamool*, Nav Point: OM-1*
*space only. Nav Point: OM-1 is the staging ground for Commander Warshack Rojo's taskforce.

Overview
The Yuuzhan Vong forces in this GC represent the vanguard forces of the Praetorite Vong, so they do not have access to the large capital ships they will deploy when the war begins in earnest. They have a useful Level 3 starbase analogue at Vector Prime, from which they can build all of their ships (representing their forces entering the galaxy) - the largest of which being a Matalok Interdictor. The New Republic have no capital level shipyard, but they start with the Mediator, a powerful new battlecruiser, as well as an old Bulwark III. They can recruit the ISD-II Rejuvenator from Nav Point: OM-1 as well. In addition, the space map over Dubrillion is mostly taken up with the asteroid field and race course known as Lando's Folly - inhibiting the movement of capital ships. The New Republic faces a small threat over Osarian, whose government have hired mercenaries to attack Princess Leia.

Heroes
Han Solo and Chewbacca (Millenium Falcon); Mara Jade Skywalker (Jade Shadow); Jacen, Jaina and Anakin Solo (TIE Advanced X1s); Leia Organa Solo (Lambda-class shuttle); Commander Ackdool (Mediator-class battlecruiser Mediator), which spawns Wurth Skidder (XJ X-wing); Lando Calrissian (Lady Luck); Luke Skywalker (XJ X-wing); Commander Warshack Rojo (ISD-II Rejuvenator)

Nom Anor; Prefect Da'Gara; Yomin Carr

Special Units
In addition to their usual roster, each faction has units unique to a particular planet, scenario or campaign.

New Republic: Can recruit three TIE Hunter squadrons from salvage on Destrillion. Starts with three Escort Carriers over Destrillion. Belt Runner station over Dubrillion. Can recruit Z-95s from Osarian, when that planet is captured from the dissidents. Can recruit Y-Ties and X-ceptors from Dubrillion. Can build a Shieldship from Dubrillion.

Yuuzhan Vong: Can recruit Praetorite Vong infantry from Helska IV. Can build a Dovin Basal unit that can destroy a word (build limited to 1).

See ModDB for the latest updates: http://www.moddb.com/mods/new-jedi-order-compilation
« Last Edit: December 26, 2017, 10:11:14 AM by Legostarwarseu »

January 13, 2018, 08:32:55 AMReply #8

Offline JMWW2

  • Recruit
  • *
  • Posts: 2
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #8 on: January 13, 2018, 08:32:55 AM »
I am also excited for this! just the a question though I never played z3rox's mods before, are the vong models  he was using, yours and those of  strategic improvment (french mod) the same? Because they look fairly similar.

January 19, 2018, 03:28:12 PMReply #9

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #9 on: January 19, 2018, 03:28:12 PM »
I think they are - but I plan to largely replace mine with the Vong Invaders mod units when that is released. They are much more modern.

January 28, 2018, 05:00:12 AMReply #10

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile

January 29, 2018, 07:48:54 PMReply #11

Offline Empeor Cooler

  • Brevet Admiral
  • ****
  • Posts: 36
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #11 on: January 29, 2018, 07:48:54 PM »
Good work so far, I just got around to playing NJO today. As the beta of this mod, i guess, there are bound to be things that need to be fixed, but here are some things I noticed while playing through all 3 GC's that were the most apparent.

1. The Vong are virtually unplayable, especially on higher difficulty's. They have so little territory and pop cap that they can barely get off the ground "walking." Due to the way the CPU cheats and generates units for itself regardless of planet specifications, the Vong are so outmatched in their GC's when used by the player, Vector Prime especially since Helska only has one ground building, and I can't imagine you want to sell the sensor array on the other planet.

2. Coralskippers are way, WAY to strong. I know in canon they were formidable ships, but that doesn't translate well over into gameplay. Using fighters as the NR is pretty much useless because of how strong skippers are, which hurts Vector Prime especially, considering the point is that the NR has to rely on fighters and smaller ships, 1 squad of coralskippers can demolish about 6 squads of fighters on their own, and 3 with minimal ship support can down a capital ship with fighter escort. Their numbers are also way too great, it must be those garrison stations, because every time I'd attack the Vong in space, they have about 30 squadrons of free coralskippers. They're so broken they actively destroy the balance of space combat, all on their own.

3. The Lucherhulk in Dark Tide is missing it's texture, for me at least, it's the only ship with this problem.

4. The peace treaty in the bonus GC is way to long a wait, an hour and ten minutes is nuts, you could conquer the entire Remnant before you get half way through that wait. Drop it down to like 40 or 30 minutes.

Overall, I like what your doing so far, other than the balancing issuses, it's a very promising start. I really like the codex entries in the mission holocron.
"You should become a politician." "I'm already a banker, and that's much more vile."- Pors Tonith to Count Dooku

January 30, 2018, 03:49:32 PMReply #12

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #12 on: January 30, 2018, 03:49:32 PM »
Thanks so much for offering feedback. I'm going to release a small patch in the next week (hopefully in the next few days) to address these issues.

January 30, 2018, 09:35:56 PMReply #13

Offline Empeor Cooler

  • Brevet Admiral
  • ****
  • Posts: 36
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #13 on: January 30, 2018, 09:35:56 PM »
Thanks so much for offering feedback. I'm going to release a small patch in the next week (hopefully in the next few days) to address these issues.
Awesome! Looking forward to it.
Two more things I've noticed playing the mod more that maybe no one else has pointed out,
-The Imperial Remnant's ground buildings don't garrison anything
-The Bulwark's texture also doesn't show up
"You should become a politician." "I'm already a banker, and that's much more vile."- Pors Tonith to Count Dooku

February 01, 2018, 02:01:43 AMReply #14

Offline Wartank55

  • Stormtrooper
  • **
  • Posts: 5
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #14 on: February 01, 2018, 02:01:43 AM »
Taspir 3's Credit Income Cannot Be Increased I've Built Both The Imperial Taxation Bureau And Imperial Customs Platform.

February 01, 2018, 06:49:58 AMReply #15

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #15 on: February 01, 2018, 06:49:58 AM »
Thank you for letting me know about these issues - there is a patch coming

February 02, 2018, 12:49:54 PMReply #16

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #16 on: February 02, 2018, 12:49:54 PM »
New patch just released for the New Jedi Order Compilation mod, with fixes, balance changes and new GC events: http://www.moddb.com/mods/new-jedi-order-compilation/downloads/25-aby-pack-patch-1

Thanks again to all who contacted me with bugs and issues.


February 02, 2018, 06:43:31 PMReply #17

Offline Empeor Cooler

  • Brevet Admiral
  • ****
  • Posts: 36
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #17 on: February 02, 2018, 06:43:31 PM »
New patch just released for the New Jedi Order Compilation mod, with fixes, balance changes and new GC events: http://www.moddb.com/mods/new-jedi-order-compilation/downloads/25-aby-pack-patch-1

Thanks again to all who contacted me with bugs and issues.
Serious props for getting this patch out so soon, it helped out a bunch.
Best of luck to you in whatever you'll start working on next.
"You should become a politician." "I'm already a banker, and that's much more vile."- Pors Tonith to Count Dooku

March 21, 2018, 11:50:49 AMReply #18

Offline ElPenorGrande

  • Brevet Admiral
  • ****
  • Posts: 26
  • Approval: +0/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #18 on: March 21, 2018, 11:50:49 AM »
Gave this mod a quick try!
It's horribly unbalanced! Most Vong units are able to mostly kill their counterparts in a 1 vs 1!
It's perfect!

March 23, 2018, 04:47:40 PMReply #19

Offline Legostarwarseu

  • Stormtrooper Captain
  • ***
  • Posts: 21
  • Approval: +1/-0
    • View Profile
Re: 'New Jedi Order compilation' mod
« Reply #19 on: March 23, 2018, 04:47:40 PM »
Did you try the patch? It adjusts some of the balance (though Vong units are still better 1v1).

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!