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Well if it WAS added what ships would you add it to?
Crimson Command are all VSD-II's.
why are you so insistent that the ccvsd should have assault concussion missiles when they already have it in the mod as a mk 2?
and you may have noticed I'm not talking about the nr.
Victory SD I depends on which faction. If the lineups have some ships with good antistarfighter armament beside VSD, she could get the Assault Concussion (20 pulses instead of 72). And maybe for Crimson Command type Victory Destroyer, Crimson Command fluff doesn't indicate which Mark of VSD is used so if you go with VSDI you can swap out her missile loadout as indicated in the previous sentence.
Because you seem to want to make changes that aren't really needed. And even then, I only commented on the crimson because I don't speak for the team, but changing the hardpoints sounds like unnecessary extra work.
From my experience playing Imperial factions countering NR is simple as moving your blob of IPVs/Lancers/Whatever somewhere between their bombers and your Star Destroyers. Then go into cinematic mode and watch the fireworks of exploding NR ships.
All I'm saying is that, in my opinion, it sounds like a bad idea. In my experience playing republic is telling my bombers and fighters to guard where the imperial fleet is and going into cinematic mode. The ai can't play NR because they send all of their fighters somewhere else making them significantly easier to kill.