0 Members and 1 Guest are viewing this topic.
Lastly, the Twilight incident from early in the Galactic war saw the use of a modified Victory class Star Destroyer with a weaker version of the Death Star's superlaser embedded in it. This ship then just vanishes and is never mentioned again. It is likely something that would never come to pass as there are more pressing issues, but it would be neat to have this ship appear as a rescuable mission/event in the wild space territories up near the Empire of the Hand as it was last spotted up that way. Again, likely never to happen, just interesting that this ship and its plot thread were never completed in the EU.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
I think the larger ships (anything bigger than an ISD) should be more minor aspects of gameplay - the engine can't handle them, they can't really move around and with the unit cap they are hard to balance and reduce the variety in fleet composition.SSDs should be a flagship-type unit - something unique which is only rarely seen. I don't like the factions being able to spam them like a normal unit. The AI can't use them properly to begin with - Zsinj must be drunk behind the wheel of his SSD, as it spends most of the battle randomly meandering around the jump-in point. I can live with Battlecruisers - the Alliegance and Praetor are good counters for the VSD/ISD type ships while being rightfully vulnerable to bombers. Secutors and Lucrehulks are well-defined units with a role - maybe not completely balanced but they can fit on the map. SSDs can basically zerg-rush almost anything. They have twice as much effective HP just due to overkill damage against destroyed hardpoints - that negates a lot of the weaknesses against volley-type attacks like bombers. Not to mention that they often have trouble getting to the battle to begin with - I just jump one into the middle of everything and let loose with the 1000+ turbolasers. Even if it takes damage, it is worth WAY more than 18 pop points before it goes down. Call it the Thrawn doctrine.
I'm personally tempted to treat the Twilight mission Star Destroyer as being the same vessel later known as the Conqueror (destroyed, 1 ABY). I know the back-story for the latter implies it's post-Death Star but testbed to revived substitute terror weapon isn't too much of a stretch there.
How are Providences recruited? I cannot find them anywhere...
Where can Zsinj build Lucrehulks? Are they limited to certain planets?Also, the Zsinj AI seems to spam Dominators, especially when attacking. It seems a bit weird, since they are basically worse ISDs considering their ability is never actually used by the AI. Is there a way to tone back the use of them, or to make the ability passive?The smaller interdictor could still have to stop and use the ability, but the ISD-scale model could reasonably have the same capability without stressing the power systems to the same degree considering the larger reactor the ISD carries.
I thought so - do they need a capital shipyard?