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Didn't modify the turbolasers, set the difficulty to Admiral.
I notice that the Allegiance has a lot of trouble actually attacking anything on its own - it has an annoying habit of circling backwards, only attacking broadside, or just not moving when I give it an attach order. It seems to be able to fire everything forward - shouldn't it act like a VSD and just point and shoot?
If it does, the missiles and 2 squadrons make the VSD I seem much more effective. The Procurasator has no ability to engage strike craft at all - the missiles actually do pretty well, especially against bombers.
True, though I feel the Procursator is better in direct ship-to-ship combat. That thing is fast for its size.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
For the Zinsj Campaign (as Zinsj) I think the Iron Fist you start with should be the ISD-II version, with an option to build one SSD at Dathomir representing the Iron Fist being repaired after that whole second death shenanigan. I think that getting to start with an Executor makes the Campaign a bit unbalanced - the AI has nothing which can stop it especially considering the support ships you have already. The Maldrood can't get anything that powerful, and Bellators take quite awhile to get to (since you have to take Kuat or Fondor which are both usually heavily defended). The NR can counter the SSD with fighters, but I don't think its enough to make up for it.
2. I really like a lot of the new GM ships. The Bellator is my new favorite SSD (is it GM exclusive or does the IR get it at some point?). I hated the Allegiance at first and found its shields really weak, but with a dedicated IPV screen they are very potent ship killers. However, their carriers seem rather lackluster and the Secutor seems pretty bad (and more importantly, ugly).