0 Members and 1 Guest are viewing this topic.
Yeah, the NR's unit list already tends to fill those roles and once you get up into the twenties in your available units, there's not much differentiation that's even possible, especially when we're basing it on canon stats (which is why in Ascendancy, we're quite happy the engine only allows us a significantly pared down unit list, while also allowing abilities to vary a lot more than EaW really does). They're more available in this GC for story purposes. This is part of why we don't go along with the oft-suggested "everyone should be able to build [Star Destroyers/Battle Dragons/Mon Calamari Cruisers/Bothan Assault Cruisers/etc] if they capture [Kuat/Hapes/Mon Calamari/Bothawui/etc]." Once we do get into abilities, that will help a bit, although the basic roles will still obviously be the same or similar. The Battle Dragon, specifically, will be getting its interdiction mines, which should actually make it pretty unique (especially among the New Republic, in the few places where it's available to them).
If it was installed over 2.1, they'd still be there, so that could be it, but I'll check again to make sure.
The power that we are dealing with here; is immeasurable
Gladiator looks interesting, the choice of locations for torpedoes and lasers are a bit weird though. It feels like the launchers should be at the prow and the laser cannons in back on the top structure.
ARC-170's do not make sense to me, despite being a 20 year old ship they have stronger hulls and shielding compared to X-Wings. Unless this is canonical I am stumped. In addition they appear to move faster then Rebel Y-Wings and are able to penetrate a CR90's shielding in one pass and destroy it in one pass with two squads, where as the modern New Republic Y-Wing cannot penetrate the shielding in one pass of a CR90.
I'd like to make a remark to Brig and say T3Bs are better then T4Bs and T4B lasers are terrible, the proton torpedoes, higher speed, and higher laser damage is fun. I'm assuming they're unchanged from 21.X-Wings on the ground are... Strange. Health and less damage compared to a TIE fighter (wut) cost more then an Escort Carrier (makes sense) and the Skyhopper has shielding (wait what) where as the X-Wing doesn't.ARC-170's do not make sense to me, despite being a 20 year old ship they have stronger hulls and shielding compared to X-Wings. Unless this is canonical I am stumped. In addition they appear to move faster then Rebel Y-Wings and are able to penetrate a CR90's shielding in one pass and destroy it in one pass with two squads, where as the modern New Republic Y-Wing cannot penetrate the shielding in one pass of a CR90.The False 181st despite being composed of average pilots, droids, and a hologram actor survived the onslaught of two Assualt Frigates and 10 X-Wings all ganging up on it, despite being a TIE-Fighter hero.
Rebel Y-Wings which are said to move like a "sleepy Hutt".
I can see an argument for shields but why wouldn't ARC-170s have stronger hulls than X-Wings? The X-Wing was designed for all purpose space combat (though mostly geared toward dogfighting) while the ARC was designed to be more like a Bomber/Heavy Starfighter. ARCs weren't known for being exceptionally slow (though they are said to be quite slow), unlike Rebel Y-Wings which are said to move like a "sleepy Hutt". In the code, ARC-170s fire 2 torpedoes per volley whereas all other bombers only fire 1.
Thanks for the memories. Much of my youth was spent playing N64 "Rogue Squadron"Still, I never bought "slow" Y-Wings. Maybe sluggish in regards to maneuverability but not slow. RofJ shows Y-Wings keeping pace and shooting down TIE Interceptors.
Well, rougue Squadron never was the most reliable source. It many times had information that went against many other sources. X wing alliance on the other hand had the Y-wing considerably slower than the X-wing which was actually slower than both the TIE fighter and especially the Interceptor.For me, if I wanted to shot down a Y-wing as a TIE interceptor I had to take my engines down to about 60% so I won't just fly past it or right into it. It has shields, TIEs... not so much.As for RofJ which I presume Return of the Jedi, sometimes pacing needs some cheating