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Author Topic: Praetors refusing to fire on target after game load  (Read 1147 times)

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January 30, 2017, 04:08:32 PM

phanteh

  • Guest
Praetors refusing to fire on target after game load
« on: January 30, 2017, 04:08:32 PM »
Hi,

Firstly, really enjoying the mod, many thanks for all the hard work!

I've noticed an issue a couple of times now, playing as the Pentastar alliance: when I load a previous game (single or multiplayer), my Praetors refuse to fire on their target. They'll engage other stuff; I confirmed the issue by sending one in alone against an AI cap ship and a few supporting cruisers - the support ships died, but the capital ship (the targeted ship) didn't take any damage at all.

I've tried moving the ships in and out of fleets, setting engagement ranges, toggling auto-attack, all to no avail.

Is this a known issue? Any work arounds?

Cheers
Ross

January 31, 2017, 03:08:03 PMReply #1

phanteh

  • Guest
Re: Praetors refusing to fire on target after game load
« Reply #1 on: January 31, 2017, 03:08:03 PM »
I noticed the following in the 1.0 release changelog:

Quote
Fixed Secutor, Enforcer, Procursator firing issues,

I haven't noticed any issues with these ships, is it possible the Praetors are suffering from the same thing?

Cheers

 

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