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Author Topic: GC suggestions for 2.2  (Read 1421 times)

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January 19, 2017, 02:10:11 PM

Offline DarthRevansRevenge

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GC suggestions for 2.2
« on: January 19, 2017, 02:10:11 PM »
so, i don't know what you have planned for 2.2, but here are some suggestions:

The Stars Align bumped up to 40 planets. the NR and IR would would start with 7 planets each, but very few units. their fighting in north core. PA starts with 3 planets, but with no one around them and plenty of space to expand. Ardus Kaine would give you  multiple missions for expansion to gain Heroes, Reaper(stolen by a pirate, that being why he wouldn't start with it in the beginning) and planets for corporations and more units. non-playable factions would be a 2 planets zsinj(with just himself, 1 other hero, 4 ground troops, poor industrial base, and 5 ships.), and Maldrood(1 planet, Centares, just Truetan and 2 CCVSDs.). this would allow a simulation of Pentastar Alignment growth and power increase. don't know what your plans are for this, but this is an idea.

Crimson Empire: bump up to number of planets as in Shadow Hand. New units: Pentastar SSD[Reaper(basically a non-buildable executor unit)]

Orinda Campaign: 30ish planets, Pellaeon on Reaper, starts with 2 Bellators(Megador and Dominion).

maybe a option in HFZ for the NR/IR alliance to build Razor's kiss, though that would be really weird. maybe give the IR splinter a chance to do it as well. also, give the IR some grounds troops on Kuat(unless already fixed).

one of the era 4 campaign should have the fall of the Maldrood simulated.

a EoTH origins would be a nice smaller GC(though probably not till 2.3 or later)

Megador and dominion show up in Crimson Empire/Imperial reunification for Zero command and IR for Orinda and era 5.

that is mostly it that i have right now. might have more later on

just suggestions, do with them as you will.

i really appreciate all the time and effort the team puts into this mod
« Last Edit: January 19, 2017, 07:16:05 PM by DarthRevansRevenge »
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

January 19, 2017, 08:06:03 PMReply #1

Offline Corey

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Re: GC suggestions for 2.2
« Reply #1 on: January 19, 2017, 08:06:03 PM »
The Stars Align bumped up to 40 planets. the NR and IR would would start with 7 planets each, but very few units. their fighting in north core. PA starts with 3 planets, but with no one around them and plenty of space to expand. Ardus Kaine would give you  multiple missions for expansion to gain Heroes, Reaper(stolen by a pirate, that being why he wouldn't start with it in the beginning) and planets for corporations and more units. non-playable factions would be a 2 planets zsinj(with just himself, 1 other hero, 4 ground troops, poor industrial base, and 5 ships.), and Maldrood(1 planet, Centares, just Truetan and 2 CCVSDs.). this would allow a simulation of Pentastar Alignment growth and power increase. don't know what your plans are for this, but this is an idea.
Stars Align didn't get the axe specifically because we didn't have many small campaigns, and certainly no smaller campaigns for the PA. We will be trying to work some of their expansion (even though it was really just a few days of the Pentastar Talks, not really capturing things) into Endor Aftermath for their plot when we get to that point, but that's not really the purpose of TSA.

Quote
Crimson Empire: bump up to number of planets as in Shadow Hand. New units: Pentastar SSD[Reaper(basically a non-buildable executor unit)]

There's only about a 16 planet difference between Shadow Hand and Crimson Empire. Several of those planets ceased to either be relevant (some even ceased to exist), or would give certain factions a huge advantage if they stayed. Reaper will still be represented with the PA forces even in GCs after Kaine's death.

Quote
Orinda Campaign: 30ish planets, Pellaeon on Reaper, starts with 2 Bellators(Megador and Dominion).
There will be an Orinda Campaign GC, which we will discuss more fully with the Era 5 rundown.

maybe a option in HFZ for the NR/IR alliance to build Razor's kiss, though that would be really weird. maybe give the IR splinter a chance to do it as well. also, give the IR some grounds troops on Kuat(unless already fixed).

Quote
one of the era 4 campaign should have the fall of the Maldrood simulated.
Crimson Empire and Reunification basically already covers this. It wasn't some big campaign, they basically fall apart.

Quote
a EoTH origins would be a nice smaller GC(though probably not till 2.3 or later)
An EotH establishment campaign is something we've always wanted to do, but basically everything in it would need to be built from scratch.

Quote
Megador and dominion show up in Crimson Empire/Imperial reunification for Zero command and IR for Orinda and era 5.
Megador and Dominion were left unmanned because ZC couldn't actually staff them, and we likely won't change that as long as they're unplayable.

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January 19, 2017, 09:18:42 PMReply #2

Offline DarthRevansRevenge

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Re: GC suggestions for 2.2
« Reply #2 on: January 19, 2017, 09:18:42 PM »
alright, thanks for responding to my suggestions. orinda is an era 5 GC? so Pellaeon will switch from Reaper to Chimera half way through?
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

 

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