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Author Topic: Trade Limits?  (Read 2616 times)

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January 18, 2017, 08:05:12 AM

Offline GreyStar

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Trade Limits?
« on: January 18, 2017, 08:05:12 AM »
I read in a guide somewhere that in Sins 3 trading posts is the max for actually increasing trade income. Is this true for Ascendcey?

Does this also affect having a trading post in a civilian space station?

And any similar limits on culture?

January 18, 2017, 06:24:49 PMReply #1

Offline Papa Palps

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Re: Trade Limits?
« Reply #1 on: January 18, 2017, 06:24:49 PM »
No, there is no limit to trade or culture bonuses.  The guide might have been talking about refineries, of which only three or so (it depends on the mod) can apply a bonus to any one extractor.  A little tip though: taxes are worth much more in this mod than trade in terms of cost-effectiveness (so increase population as much as possible).  As a final note, I believe refineries are disabled in this mod, at least for the Imperial Remnant.
« Last Edit: January 18, 2017, 06:34:07 PM by Emperor Palpatine »

January 19, 2017, 10:38:14 AMReply #2

Offline GreyStar

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Re: Trade Limits?
« Reply #2 on: January 19, 2017, 10:38:14 AM »
Unless you're the NR.

January 19, 2017, 11:57:04 AMReply #3

Offline Revanchist

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Re: Trade Limits?
« Reply #3 on: January 19, 2017, 11:57:04 AM »
Unless you're the NR.

PA as well. They have several techs that give pretty strong trade bonuses at the expense of planetary allegiance.
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January 19, 2017, 06:43:02 PMReply #4

Offline Papa Palps

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Re: Trade Limits?
« Reply #4 on: January 19, 2017, 06:43:02 PM »
Awesome.  I expected as much.  I know the Imperial Remnant is VERY focused on taxation and allegiance while the PA and NR are more focused on trade.  I've never done a campaign with anybody but my IR homies though xD.  I did take a look at other faction's ships, tech, and structures for a bit (especially the NR).  The EotH looks like it could be the ultimate troll faction. :D
« Last Edit: February 06, 2017, 08:43:59 AM by Emperor Palpatine »

 

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