Puerto got a bit of it, but I'll just address everything anyways
1.) Is it just me, or is the Imperial remnants Tech progression working in everyones favor but heir own?
As the game even points out, advancing in eras is not necessarily a good thing. That's why progression is triggered by you losing your best hero at the time; your goal as the Remnant isn't necessarily to get to era 5. Era 3 is the obvious peak of Imperial tech, but it's also when the other factions really pick up steam. The era system is narrative, not a strictly tech-based system, and not meant to be equally beneficial to everyone; other factions want to hunt the Imperial head of state because they were all groups who were growing during this period, whereas the Empire wants to stop the further attenuation of their power. There will be changes that make it more costly for players to actually get to era 3 on the IR side, and more penalizing for them to lose Palpatine at that point (and also opening other challenges for people playing other factions against them).
And once she is killed you get Thrawn, who brings nothing to the table but flair. Just have him exit the scene immediately by sending him against his own faction (Welcome empeor pulps!).
Sure, you get access to one or two larger ships, plus the hero set is nice, however that's when the New Republic roster as a whole gets significantly better. Thrawn himself also gives a considerable combat bonus to all ships with him.
2.) The tri maser on the Hand defense station does not seem to fire at anything.
3.) Planetary guns! Yes, the ones that really rip into peoples ships. I noticed the hand does not get one of those.
Any reason for that of which i am unaware of? I mean PA and IR can fight from a position of strength wih those, debilitating value targts. Seems odd and out of place. Very non strategic to give up such a boon.
We're giving them extra stuff to make it more obvious that they are in fact shooting. The Visvia was the original reason we didn't also give them a planetary gun, however as we've mentioned in a few places, we're giving therm that in 2.2 as well.
4.) Did we talk about the double whammy of Jerrec and Kaine showing up together over your planet?
And the fact that the can endlessly spam Praetors? Call me silly, but i have not encountered a problem that was not solved by either dumping that duo or 10 preators on it. Also, patrol boat is hilarious (spam all the lasers!).
We've said in a few places we're splitting up Jerec from the Vengeance (which will need to be recruited separately as its own hero), which also means their entire power budget isn't spent on two ships for starting forces.
5.) Is it me or are victory 2's Destroyers better than the ImpStar Deuce on a strict cost basis(money and deployment)? You can spam th silly things and drop em en-masse into battle. Then hit the "oh yes, fire everything" button and suddenly their firepower is enough to melt half the enemy fleet. You sure the are priced right? The Hand chaffs are essentially the same, but loads more expensive.
Not really. For one thing, the Chaf is significantly better (looking at only shields/hull, the Chaf is 3900 to about 3100 for the VSDII, though the Chaf is definitely overturned in some ways, like a lot of EotH stuff), and the price difference is only 200 credits. The ISDII and VSDII are pretty much proportionally the same value, however the pop cap is 3 for VSDII and only 4 for ISDII.
All those turbolasers look awesome, sure, but they kinda eat performance as well. Why no dual/quad/octo mount solution?
The Praetor does this well.
Ships which are supposed to have duals or quads have duals and quads, but the SSDs aren't meant to. We have however redone all the projectile firing rates and particles to be less performance heavy (along with some other benefits); we've posted several pictures and videos which include them.