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Author Topic: corellian crisis in 2.2?  (Read 1328 times)

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December 11, 2016, 06:30:25 PM

Offline DarthRevansRevenge

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corellian crisis in 2.2?
« on: December 11, 2016, 06:30:25 PM »
so, again, I have another question.
in era five, will their be the corellian crisis like in legends? or was it too complicated it would close to impossible to code in?

also, once 2.2  out, will you mothball it again, or will you continue to work on it, but at a slower pace?

thanks for all ya'll have been doing with ICW for 2.2
do you know what really makes me mad? that the NR didn't make as many different SSDs as the empire. they would have won much faster had they done so. it's just not fair. but, if their were more NR SSDs, they would be absolute SUPER-CARRIERS.

but, i'm a member of the PA at heart, and my wish here is to join the ranks of grand admirals... sorry, the elite imperial alignment

December 12, 2016, 01:45:31 AMReply #1

Offline Corey

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Re: corellian crisis in 2.2?
« Reply #1 on: December 12, 2016, 01:45:31 AM »
Quote
in era five, will their be the corellian crisis like in legends? or was it too complicated it would close to impossible to code in?

We don't intend to cover the Corellian Crisis at this time. It was really one battle, so it'd have to be an individual mission within another campaign. Considering we have about 19 campaigns to try to flesh out, we're starting by focusing on the general framework of them rather than too many side missions like that, especially considering how many new assets that single mission would require.

Quote
also, once 2.2  out, will you mothball it again, or will you continue to work on it, but at a slower pace?

There's still stuff we intend to do, and that would likely start happening immediately (the game's not getting any younger), however the scale of that really depends on what else is happening in the teams' lives. I can't speak for anyone else, but as far as my ability to contribute goes, the chief difference between now and my ability to develop the mods post-2.2 will (hopefully) be employment. I'm still looking for a job, which is bad for me but means I've had more time to work on the mods so it's good for everyone else. If I'm able to find something, the nature of that will largely dictate the speed or regularity with which we can do updates. The other, similar factor in that is my Corey Loses youtube stuff, which is kind of the reverse effect. The better that does, the more I can commit to modding since it synergizes so well; if I'm able to at least partially support myself via ad rev or patreon or commissions/freelancing or whatever gets generated by that sort of content creation which I can do from home, I can save time and money even just on commuting which I can redirect into more modding/content creation and it can justify my commitment to larger or more diverse projects, which I find immensely more satisfying, so I'm going to keep trying to do it in whichever ways I can, for as long as I can.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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