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Your starbases can also build up to 4 squadrons if you devote your upgrade slots to fighters.
Only four? In Interregnum you can get up to 12 or 14 and still have upgrade slots to make it powerful enough to fight off a decently sized attack fleet. I don't see how (with sins logic) how 4 squadrons can make that much of a difference in a space fight.
Well Interregnum and Ascendancy are two different mods with two different play styles. So 4 wings of fighters can hold off an attack until an actual fleet arrives.
Are there going to be static hangar defenses like in base sins? I know such facilities exist in Star Wars (there are some in X-Wing Alliance) and without them a carrier fleet can simply sit at the edge of a gravity well and spam bombers at structures. I know Golan III's get one squadron each but that is nowhere near enough.