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Author Topic: Campaign Mode  (Read 2887 times)

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September 23, 2016, 12:33:33 PM

Goldman

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Campaign Mode
« on: September 23, 2016, 12:33:33 PM »
I don't know about yall but I would love a campaign mode added to this mod.  I'm new to the mod but love it thus far.  The one things about Sins that I never liked was its lack of campaign.

September 23, 2016, 01:59:51 PMReply #1

Offline tlmiller

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Re: Campaign Mode
« Reply #1 on: September 23, 2016, 01:59:51 PM »
I'm not sure if a campaign mode would be possible per-se...it's an interesting concept though.
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September 23, 2016, 02:20:06 PMReply #2

Offline Corey

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Re: Campaign Mode
« Reply #2 on: September 23, 2016, 02:20:06 PM »
It's unfortunately not possible in Sins, pretty much at all.
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September 24, 2016, 10:03:33 AMReply #3

Offline Revan0123

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Re: Campaign Mode
« Reply #3 on: September 24, 2016, 10:03:33 AM »
I don't know about yall but I would love a campaign mode added to this mod.  I'm new to the mod but love it thus far.  The one things about Sins that I never liked was its lack of campaign.

The devs never bothered to make a SOASE campaign, they never bothered to add in the code.

September 25, 2016, 08:37:03 AMReply #4

Offline kucsidave

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Re: Campaign Mode
« Reply #4 on: September 25, 2016, 08:37:03 AM »
most of the problem comes from the randomized starting locations to begin with.
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September 25, 2016, 03:50:17 PMReply #5

Offline Corey

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Re: Campaign Mode
« Reply #5 on: September 25, 2016, 03:50:17 PM »
It has nothing to do with the randomized locations, you can stop that. EaW-style pres-set GCs are possible, there's just no mechanisms by which to put in a real story campaign.
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September 25, 2016, 04:24:35 PMReply #6

Offline Revanchist

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Re: Campaign Mode
« Reply #6 on: September 25, 2016, 04:24:35 PM »
It has nothing to do with the randomized locations, you can stop that. EaW-style pres-set GCs are possible, there's just no mechanisms by which to put in a real story campaign.

Shame they didn't have story-scripting in Sins, would have been pretty neat to see.
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