I was thinking it would be interesting to introduce this new gaming mechanic that would fit with Star Wars Lore. The basic idea is that the New Republic don't forget from the times it was the Rebel Alliance that would hit and run Imperial Targets. Basically, the idea is the New Republic has the ability to build several squadrons of fighters or infantry to enemy worlds far from border worlds. Basically work that you send a squadron or company to a jump to world to attack either by going directly into a space or ground battle. Also, a few factions of the Imperial Remnant can learn and copy such tactics and will fallow suite with their hyperdrive type fighters as well if can be. The advantage would allow players to divide and conquer territory and force enemy units to defend every world instead of just a few borderline worlds and make players think about placement.
The only limits would be the falling:
1) It can only be a fighter squadron or Infantry Division can raid worlds. No mixes, no armored vehicles or starships for they would be detected and enter into battle as soon as you enter enemy territory, basically border worlds.
2) Only a certain number can bypass such world. Meaning 5-10 squadrons or companies (leave it up to the designer for balance) can actually hit these worlds, anything higher means you enter into battle as soon as you enter enemy territory, basically border world.s
3) The further away from the border worlds, the harder it is to escape. Basically the further away means the only way to survive is to win, or you die. I was think that border worlds had 100% chance to escape to friendly territory, 66%-50% for worlds next to border worlds, 33%-25% for worlds two worlds away from border worlds and anything further will mean no chance to escape. If not possible, making it so you have to win to get back to friendly territory/hold a planet, or you die trying, or you have to escape manually back to freindly territory, meaning you have to go through every enemy world back to friendly territory to escape.