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Pitta was rogue. He became the Warlord over the Corellian Sector and was killed by fellow Grand Admiral and Warlord Grunger-who also died
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
My real question is what kind of Maldrood heroes are coming?and What could work WIth them?
There are a few, I think when you see "We Could Be Heroes GM" you'll be impressed
He's not technically on the team, however we do occasionally pull him in as someone who's contributed in many different ways in the past and is both passionate and most importantly knowledgeable about the Warlords, so he has a fair bit of information that we haven't discussed publicly.
My lord are you implying you have seen it already?
And other than that vague hint, my lips are sealed lolmy services are of course, always humbly at the disposal of the team.
my lips are sealed lol.
I am not sure any mention of this or saw this as any changes in 2.2, but can we have hero units that defected to the New Republic launch rebel fighters instead of Imperial fighters. I mean I could see the Empire keep Republic fighters for they were superior fighters but for the Rebels, it makes no sense since well, why use inferior fighters for their more advance ones, in other words why use Tie Fighters when you can replace them with X-Wings like in Legends. Just a thought since I wasn't sure if units within the New Republic can be changed to account for it. Also one I think it is impossible, but had to ask is that can we see different AI patterns used for faction leaders based off lore so each one feels different instead of playing the same AI, just with different technology and make it feel like we are fighting these characters regardless of settings. For example: Ysanne Isard, Gilad Pellaeon, Ponc Gavrisom, and all Warlords plays what I call Fortification play style, where their focus is to build up their defenses to a set number force players onto the offensive. If ships exceed a set number, they are sent to reinforced front line worlds, and if exceed a number are built into small attack fleets to invade neighboring systems. Generally they are though nut to cracks but send only light enemy fleets to attack and rarely use heroes unless to defend the commander or to repel enemy fleets from planets being invaded. Palpatine, Natasi Daala, and Ardus Kaine play what I call an Aggressive Play Style, where they strip planets of planets to small set number to perform large invasions into enemy territory, forcing players to play on the offensive. Generally, this leave them open to invasion but require large fleets to repulse. Also generally pull all heroes into separate fleets in invaded territory with the leader generally having the largest fleet with at least one additional heroes to help in defense. Thrawn, Mon Mon Mathma, Leia, Hand of Thrawn, and Empire of the Hand play what I call a Strategic Style, where they build two of everything to have one set to fortified worlds and another to invade neighboring ones after they build up to a set number. Generally force players to play both a offensive and defensive role to win. Also made the hardest to beat regardless of settings as they not only play both styles but also pull all space/ground hero units together for massive attack and defense. As for how many ships they build to invade/defend worlds, I was thinking it would depend on difficulty. Like the higher the setting the larger number of heavier class of space/ground forces are built with a large support forces while lower settings would focus on more on lighter ground/space forces over heavier ones. Also importance of world depending on how many open slots used to build vehicles determined number of ground forces, and the ability to build heavier warships determined number of warships and if it border hostile territory to determine not only number of ships and vehicles but what kind of defense to include. That should make the AI spend its godly amount of money in never spends. Not to mention common units use different stargazes of their era to mix it up from predictable plans like aggressive in an invasion would go full out to attack the enemy, even if it means leaving fortified territory, fortification follows the game current strategy is to fall back and defend their territory, and Strategic use both in moderation. Also like to see AI Hero Units used similar strategy they use in lore. Like Thrawn and Palleon were famous to use their hero/some of heavy ships in front to draw in enemy until they send a fleet in by hyperspace from behind to hit the enemy. Not to mention Admiral Ackbar tactic to have fleet concentrate on a few number of ships at a time to overwhelm while Ysanne was noted to spread them out to keep them moving.
EaW is the very bare bones of what could be. The team has truly taken it far beyond what it's creators could ever dream...even so there are limits
IF only we could Get another EAW 2017.With mods .
do you REALLY want that? think of Battlefield...
Depends on the developer, a key point it can't be EA that does it, once its one of the companies under them they have a great reputation despite being under EA (CoughBiowareCough) though I can't think of any that make strategy games. But back to my first part of the question, would it be possible for New Republic Heroes that used Imperial Ships to spawn New Republic Fighters? Because I think Wedge would sooner scrap Imperial Tie Fighters then use them. He would have them replace with X-Wings, A-Wings, B-Wings, E-Wings and K-Wings, even if it means replacing the entire hanger bay to use them. And quite frankly so would hero units as well once they defected because I wouldn't fly in a Tie Fighter unless you pay me a lot of money and have a large set of life insurance that goes to my next of kin and when I eventually get shot down by a New Republic Fighter.
Some things are best left alone....before people F*CK it up with a remake...(Total Recall, Red Dawn, Magnificent Seven, and every nostalgia kick lately)
Yul Brynner's Magnificent Seven was itself an American remake of Kurosawa's Seven Samurai (an excellent movie I might add, I highly suggest watching it).