Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: A Base to Call Home  (Read 5832 times)

0 Members and 1 Guest are viewing this topic.

June 26, 2016, 07:14:37 PM

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
A Base to Call Home
« on: June 26, 2016, 07:14:37 PM »


Alongside the Warlords themselves, 2.2 will have a bunch of other changes. One of these changes is something I'm working on (which will also be used by Bullet in AotR) is adding static defense turrets to base buildings. Here's the Imperial barracks with a standard AI turret built in.

These will be present as targetable hardpoints on the buildings, similar to the Underworld palace. 2.2 in general will have a lot more hardpoint representation on ground.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


June 26, 2016, 09:17:20 PMReply #1

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: A Base to Call Home
« Reply #1 on: June 26, 2016, 09:17:20 PM »
That sounds AWESOME!!  I like when things have hardpoints, makes it more fun to watch it die hardpoint by hardpoint.
People should not be afraid of their government...governments should be afraid of their people.

June 27, 2016, 11:28:48 AMReply #2

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: A Base to Call Home
« Reply #2 on: June 27, 2016, 11:28:48 AM »
This will be quite exciting. Hardpoints on ground structures were always something I felt was underutilized in vanilla FoC.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


June 28, 2016, 03:00:37 AMReply #3

Offline Pentastar Enforcer

  • Vice Admiral
  • ******
  • Posts: 252
  • Approval: +8/-2
  • Hi everyone!
    • View Profile
Re: A Base to Call Home
« Reply #3 on: June 28, 2016, 03:00:37 AM »
Looks awesome, cannot wait for 2.2!
The Galactic Empire - The best thing to happen to the galaxy since Midichlorian counts.


June 28, 2016, 10:02:35 AMReply #4

Offline Helix345

  • Vice Admiral
  • ******
  • Posts: 284
  • Approval: +8/-3
    • View Profile
Re: A Base to Call Home
« Reply #4 on: June 28, 2016, 10:02:35 AM »
sounds like an interesting idea, approximately how many hardpoints would a structure have?

June 29, 2016, 02:14:31 PMReply #5

Offline derp

  • Rear Admiral
  • *****
  • Posts: 152
  • Approval: +4/-2
    • View Profile
Re: A Base to Call Home
« Reply #5 on: June 29, 2016, 02:14:31 PM »
This will make defending worlds much easier.
"I am not the Lord Darth Vader--I do not spend my men recklessly. Nor do I take their deaths lightly."
Grand Admiral Thrawn

July 03, 2016, 04:59:04 AMReply #6

Offline Guderian

  • Rear Admiral
  • *****
  • Posts: 149
  • Approval: +7/-1
    • View Profile
Re: A Base to Call Home
« Reply #6 on: July 03, 2016, 04:59:04 AM »
This will make defending worlds much easier.
I Agree
it was always rather difficult when the Attacker got past your Fleet..

July 03, 2016, 05:12:43 PMReply #7

Offline Pali

  • Tester
  • Admiral
  • *
  • Posts: 790
  • Approval: +39/-2
    • View Profile
Re: A Base to Call Home
« Reply #7 on: July 03, 2016, 05:12:43 PM »
I Agree
it was always rather difficult when the Attacker got past your Fleet..

Depends who you are playing.  It can be tough for the IR and PA, but the NR can make any world nearly impossible for the AI to take for about 3000 credits via speeder spam, 4000 in later eras, and the EotH can do the same once it unlocks its air units.

July 18, 2016, 09:04:19 PMReply #8

Offline Eclipse

  • Vice Admiral
  • ******
  • Posts: 350
  • Approval: +16/-5
  • My Eclipse has nothing to do with Force Unleashed.
    • View Profile
Re: A Base to Call Home
« Reply #8 on: July 18, 2016, 09:04:19 PM »
Nice, finally military buildings have some defense, I just thinkg you might have to find the right balance, so that every building doesn't turn into a fortress, like slower rate of fire for the AI turret or lower damage than the standar point defense you can build in the pod
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


July 18, 2016, 10:26:48 PMReply #9

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: A Base to Call Home
« Reply #9 on: July 18, 2016, 10:26:48 PM »
I look forward to seeing this on Carida-which is already a bloody fortress
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!