Interesting... Usally of I have an AT-AT I don't loose a thing in battle
Try composing your forces differently and not using your AT-ATs as you do, since if you use them correctly they will almost never go down. The air units are the only ones that could mean trouble, but then keep a squad of AT-PT with them which are also killing infantry like hell and you're done...
Also having a specialist like I said before and that AT-AT will never go down.
Well, I despite EaW, as it is a very unfinished game, so I don't get it to serious... but, now that I remember, I lost the AT-AT for my own bombardment
Also KDY does not affect the build time of any ground units. It is a spaceship producing company which gives you price reduction on KDY ships.(ISDs, SSDs, etc.)
And if you catch what you say
It does, as you can see on the manual, or the main page, as they are produced by KDY
http://thrawnsrevenge.com/features/other-changeslimiting the factories won't even solve this problem:
EDIT- it would solve
my problem if you have fasters factories. and after playing a little bit more, I think some planets don't need to get less slots, but still there should be a minimum of 3 for every planet
Also you said that this is not about the tactics. This is ALL about them.
And tactics include force composition, preparation(meaning you don't have to assault a planet with your starting forces right away), planning out how your attacks would matter the most and finally execution. this is true on both GCs, Space and Land battles. Especially on land, because petrogllyph messed it up, but this is a different story. But some people already feel like ground combat is too easy at the moment.(myself included)
yeah, I know, Tactics is how you fight a war, but, because of the idiotic AI, you can spam( thx) a certain type of unit and you will still win, even if its a t-2b... instead of the combine arms that you would see in other games, or at least a situation where you don't have a cheap, do everything unit. returning to the t-2b, it can destroy everything the empire has, w/ the exception of air units, and probably plex, w/ only micro, as the 2 units that are supposed to counter that are weak, w/ the "Stronger" being weaker than the first one
And though you say you would always change tactics to a good XR-2 "spawn" which I think want to be spam, then maybe you're right, but I never used them. If you think a unit is too OP in a player hand then don't use it and problem solved. I never use hailfires, XR-2s, V-wings and Air Seekers for this very reason. so the game remains a challenge.
Well I am doing this because of how tedious, and broken Land battles are in EaW, especially when you get attacked every 5 minutes by the AI
And F* if the unit is OP I am going to use this, until it is fixed, and I would be happy to see something fixed.