https://thrawnsrevenge.com/forums/Themes/revenge/images/logo.png
Home
Help
Search
Members
View the memberlist
Search For Members
Login
Register
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!
Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Anti-super heavy units on ground
Reply
Print
Pages: [
1
]
Author
Topic: Anti-super heavy units on ground (Read 3355 times)
0 Members and 1 Guest are viewing this topic.
March 13, 2016, 11:06:11 AM
kucsidave
Mod Team Member
Grand Admiral
Posts: 1,018
Approval: +44/-4
Don't fear your Demons. Make them fear YOU.
Anti-super heavy units on ground
«
on:
March 13, 2016, 11:06:11 AM »
Quote
We brainstormed with Xizer again after about a month, and we came up with something funny.
An infantry unit specialized against the heavy vehicles.
Let's face it everyone, there is nothing in this game compared to an AT-AT on the battlefield currently. It can spawn soldiers, it is heavily armed and two or three of them can destroy everything in their way.
So our solution is an infantry unit with no attacking option, so othervise it is very vulnerable, but with the Force Crush ability which is basicly oneshots any vehicle or something similar. And to make them protected though give them a very good blaster redirection or something.
For Zsinj, this unit could be a Nightsister Variant.
The NR developed that the infiltrator's sticky bomb can do some damage too so that ability is good too for the purpose.
This would give us(and the AI too) something against those overpowered stuff an AT-AT is.
I think it would repair some on the ground battles, repairing one of it's mistakes.
Logged
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche
March 13, 2016, 11:39:28 AM
Reply #1
PhoenixC279
Brevet Admiral
Posts: 101
Approval: +2/-0
Re: Anti-super heavy units on ground
«
Reply #1 on:
March 13, 2016, 11:39:28 AM »
Quote
Well, it's a nice concept but there are already units that can/will hardcounter the AT-AT. Being the MMT for EotH, the Assault Speeder for NR(or properly used T-4Bs), and more AT-ATs for Remnant/Pentastar. Besides, there is one problem with such a unit, the AI will either not build them, build them and waste them, or absolutely SPAM them with no end.
Logged
GrimDark Indeed
March 13, 2016, 02:27:10 PM
Reply #2
Vulcanus
Vice Admiral
Posts: 297
Approval: +21/-2
Re: Anti-super heavy units on ground
«
Reply #2 on:
March 13, 2016, 02:27:10 PM »
Quote
It is possible to give AT-ATs the reflect/absorb ability that has a radius modifier to increase their frontal defense, while at the same time weakening their overall armor hp value. This makes them more vulnerable to flanking attempts.
Add some Equalizer ion cannons on infantry or light mechs to disable vehicles temporarily and suddenly there are two complementary ways to deal with super heavies.
It is also possible to create dedicated anti-vehicle mines that only explode under heavy vehicles, though these would give an unfair advantage to the player as they are quite difficult script so that the AI could use them intelligently as well.
Logged
June 12, 2017, 09:12:10 AM
Reply #3
Laimis
Stormtrooper Captain
Posts: 19
Approval: +0/-1
Re: Anti-super heavy units on ground
«
Reply #3 on:
June 12, 2017, 09:12:10 AM »
Quote
new heavy units
Logged
June 12, 2017, 12:37:35 PM
Reply #4
MaxL_1023
Brevet Admiral
Posts: 35
Approval: +1/-0
Re: Anti-super heavy units on ground
«
Reply #4 on:
June 12, 2017, 12:37:35 PM »
Quote
Pod Walkers will beat AT-ATs credit for credit - they don't seem that hard to counter currently.
Logged
June 12, 2017, 01:05:33 PM
Reply #5
kucsidave
Mod Team Member
Grand Admiral
Posts: 1,018
Approval: +44/-4
Don't fear your Demons. Make them fear YOU.
Re: Anti-super heavy units on ground
«
Reply #5 on:
June 12, 2017, 01:05:33 PM »
Quote
this is a more than a year old tread, revived with thread necromancy
With 2.2 the issue will be kinda solved. Also, when I posted it I was not part of the team yet, so take it as a suggestion like any one of yours.
Also, world devastators?
Wouldn't really make sense as a ground unit...
Also, I really don't think that the mod would need more super heavy ground units, especially for imperial factions
«
Last Edit: June 12, 2017, 01:09:51 PM by kucsidave
»
Logged
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche
June 26, 2017, 03:21:40 PM
Reply #6
Laimis
Stormtrooper Captain
Posts: 19
Approval: +0/-1
Re: Anti-super heavy units on ground
«
Reply #6 on:
June 26, 2017, 03:21:40 PM »
Quote
desperately new units needed
Logged
June 26, 2017, 03:26:23 PM
Reply #7
Corey
Mod Leader
Administrator
Emperor
Posts: 7,520
Approval: +410/-80
Dream Crusher
Re: Anti-super heavy units on ground
«
Reply #7 on:
June 26, 2017, 03:26:23 PM »
Quote
Why?
Logged
I also have a
YouTube channel
where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on
Patreon
Reply
Print
Pages: [
1
]
Thrawn's Revenge
Imperial Civil War [Empire at War]
Discussion, Suggestions & Feedback
Anti-super heavy units on ground
Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!