This thread is going to be the first of a series (one for each faction). The reason why i do this is because I heard from lots of people that the FTGU is impossible in Admiral and stuff.
I hope these Threads will help many people who are trying fruitlessly to beat the FTGU.
GC
You start at Carida and have 60/week income. Pause the game as soon as possible. I know 60 isn't much but you have to build 5 Tax Collection Agencies(TCA from now on), because you need that income. At the same time start building a Victory I. The reason why VSD I instead of the II is they are a bit cheaper and their rocket launcher makes them able to serve multiple purpouse what you really need. This way, you don't have to build lancers too, since those rockets are quite effective against fighters too.
Unpause the game and immediately launch your fleet to Farrfin and your ground forces too, before your fleet arrives there since you have no time to lose. Take the planet without losses. If you lose even 1 unit be it in space or ground then better start again, since you don't have the luxury to replace them.
While waiting for the VSD to be done build this planet full of TCAs too and nothing else. don't even build a space station. just move on to Champala and repeat. DO NOT Build anything there for now just leave it empty. 30 with 30 income it does not worth to spend your precious credits to TCAs either. By the time they would bring your money back it would be too late.
Go back with your fleet and army to Farrfin and wait for the VSD. After it is done, immediately repat this with Noquizor. This will be harder since the NR holds the planet, but with the VSD you can do it without losses. The ground will be hard to win without losses, but possible.
Noquizor
Main thing is you have to move careful and watch out for your AT-STs. with their barrage ability it is easy to destroy the NR T2-Bs one by one. Your main goal is to push to the other side of the river because there are build pads there. make sure that your stormtroopers are close by and start building a repair pad ASAP so you can heal your AT-STs.after they are fully healed send them forward to the crossorad. bring your E-WEBs and bloc the main route to the enemy base with them while you send 1 AT-STs up north to scout and call in a bombing run or orbital bombardment to destroy the enemy units there. (or both)
Now you can push down to the enemy base, but first if you need to repair your AT-STs bring them back and do so.
If not or if you did , just sell the Repair pad. that is credits back to you.
Push down to the enemy base to the small passage and wait for the bombing run to fill in. Bring only one of your AT-STs in there and call in the bombers to finish up the enemy base.
GC
Build the Planet full of TCAs. 50 income is not good, but it is barely in the limit to build them up. If you have extra credits start building VSD Is. Wait for at least 1 and unite it with your fleet. As soon as it is done take Obroa-Skai and Gravan VII. At gravan quickly build up a Heavy frigate yard and 2 Hypervelocitygun(HVG) ASAP. with the income you get from the 2 conquered planets should be enough to kickstart the constructions while your income shold be enough to keep em going. Make sure constructions never stop, or if it does make it to the minimum so if you see the first HVG is not yet complete, but your space station is, then stop the second HVG so you surely have the creds to build up the second tier. In the meantime in champala build up a light and a heavy factory ASAP. Take Brorleais too and keep your ground forces there while moving your fleet back to Gravan. Also when the Heavy factory on Champala is done start building IDTs there and pump them to Borleais.
keep building up your forces and when you have 4 VSD Is in your fleet (a Modular Taskforce Cruiser is also recommended) you can try to take Bilbringi.
Bilbringi
Just bring in your Escort Carrier
If there is no Raid fleet:
Place your other forces quickly around it. Make sure that the VSDs are on ethe front and wait. The enemy will come to you.
If there is Raid fleet:
Just get out it's way, and when you are in a safe distance bring in a VSD just to protect your escort carrier.
Wait for the enemy to come to you. Bring in your whole fleet and make sure the VSDs are in front.
Focus your fire and try to take out their weapons first. If only the shield and engine or maybe a hangar remains leave the ship be, it can't harm you anymore, focus on something else. Also make sure to destroy the Turbolasers first. they are the most dangerous. Ion cannons can cause no phisical damage. If the ISD II comes fucus on it's four Octuple Turbolaser Batteries first, then every other TLs and only then the ion cannons. Shield, engine and tractor beam can be left alone.
When their ships are done, you can carefully destroy the golans. It's range is not as good as VSD I's so there is a small gap where you can shot it, but it can't shot back. Use it to your advantage and before you know it, you won.
GC
Buikd two TCAs to Bilbringi and build up to Capital shipyard. Don't spend your credits and wait until you can build a Sovereign. As soon as it is done, send it to defend (and most possibly retake) the orbit of Borleais.
Save your credits again and build the second one and send it to defend Gravan VII. You have secured your territory. Even if a Viscount comes, you can one shot them. If there is more in one fleet then oneshot a Ciscount, retreat and then return with your Sovereign only, oneshot one and retreat. Repeat until there is no more Viscounts.
Sell 2 buildings you had on Borleais and build them to be HVGs(if you didn't had them there) and build up your space station too. Do the same with Obroa-Skai and build it up to Heavy frigate factory to make a second line of defense, just in case. Then you can hold this small territory and build up your forces. When that is done, it is recommended to go to Garos IV then Wayland then Comkin 5 then Selaggis IV and Dathomir. You only have to hold Comkin, do not press further. the EotH will take care of every NR holding there afterwards. If the hand already took a few planets ther, don't care and take them. You have to get Dathomir since it is a Shipyard planet with relatively good income, safely away from the fronts.
In my current playtrough with the IR I am at week 155 and have all this, but I have good forces and it looks like I can expand.
After that the best course of action is to go down the Duskhan Planets, then Galantos and finally take Byss, since that planet can be built up as a Fortress World and it can defend on it's own or with minimal defence forces. Then take Corulag so getting a safer border planet instead of Borleais.
Also this means you can sell the HVGs from Borleais to get back some credits.
Good luck, Admiral