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Author Topic: Elite Fighters  (Read 5927 times)

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February 20, 2016, 06:34:36 PM

Offline Corey

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Elite Fighters
« on: February 20, 2016, 06:34:36 PM »
Although superior fighters are meant to be a strength of the New Republic, the fact that they had fewer compared to other factions tended to make their superiority insignificant. The lack of fighter shielding in Sins also tended to make this an issue. In order to make their superiority significant via stats would require some pretty weird numbers that in the end wouldn't really feel right.

Instead of just pure stats, we've decided on an alternative compromise to help represent both shielding and other aspects which make the New Republic fighters a cut above their Imperial counterparts. Every New Republic fighter now has a 75% chance to dodge any given incoming attack. This should mean that even with superior enemy numbers, the New Republic has a better chance of coming out on top.

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February 20, 2016, 09:19:51 PMReply #1

Offline tlmiller

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Re: Elite Fighters
« Reply #1 on: February 20, 2016, 09:19:51 PM »
WOOT!!  Should definitely be a huge blessing for the NR crews.
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February 20, 2016, 10:22:33 PMReply #2

Offline Pali

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Re: Elite Fighters
« Reply #2 on: February 20, 2016, 10:22:33 PM »
Love the idea.  Is it to be innate, or a research project bonus?

February 21, 2016, 09:13:26 AMReply #3

Offline Mat8876

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Re: Elite Fighters
« Reply #3 on: February 21, 2016, 09:13:26 AM »
I like the idea but that said it might be to overpowered perticually if the NR had a larger fleet than the enemy the fighters could be just too difficult to kill.
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February 21, 2016, 04:47:55 PMReply #4

Offline Indignation211

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Re: Elite Fighters
« Reply #4 on: February 21, 2016, 04:47:55 PM »
I definitely approve of the concept but 75% seems like a bit too much, especially when you take into account the Endurance's Signal Interference ability which also reduces enemy fighter's accuracy.

Maybe something like 50% or 33% would be better, depending on how it stacks with Signal Interference.

February 21, 2016, 09:59:01 PMReply #5

Offline Corey

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Re: Elite Fighters
« Reply #5 on: February 21, 2016, 09:59:01 PM »
The number is where it currently is for testing, and to make sure it's actually happening.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


February 22, 2016, 04:45:07 PMReply #6

Offline Brutoni

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Re: Elite Fighters
« Reply #6 on: February 22, 2016, 04:45:07 PM »
Interesting idea. Is this bonus applied as a faction bonus or individually on specific ships? If so will thinks like the Tie Defender, Skipray Blastboat and such like also feature a slightly more limited version of this?


February 22, 2016, 05:07:08 PMReply #7

Offline tlmiller

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Re: Elite Fighters
« Reply #7 on: February 22, 2016, 05:07:08 PM »
Good question.  While the skipray shouldn't get this so much (yeah, it was tough as nails but was a big target and not very maneuverable), the Defender would in theory since they were the performance king, and historically only the best of the best (or insanely lucky) got to fly them.
People should not be afraid of their government...governments should be afraid of their people.

February 22, 2016, 05:16:31 PMReply #8

Offline Brutoni

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Re: Elite Fighters
« Reply #8 on: February 22, 2016, 05:16:31 PM »
Good question.  While the skipray shouldn't get this so much (yeah, it was tough as nails but was a big target and not very maneuverable), the Defender would in theory since they were the performance king, and historically only the best of the best (or insanely lucky) got to fly them.

Fair point, although if this is also an abstraction of agility, speed, manoeuvrability and shields the Skipray could still end up with a small chance to dodge (15%?) to represent the fact its shield meant even if it didn't have the agility of a Tie Fighter it tended to have a longer combat survival than one?

Will New Republic craft have a similar values as this will be an abstraction of a number of capabilities and generally the NR was good at making sure the less agile craft like Y-wing and B-Wings had much stronger shields. 

February 22, 2016, 08:41:39 PMReply #9

Offline Corey

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Re: Elite Fighters
« Reply #9 on: February 22, 2016, 08:41:39 PM »
It's by faction as a matter of technical necessity. It's a bonus that piggybacks on the host ship's Degrading Systems buff.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


March 01, 2016, 04:35:54 PMReply #10

Offline Brutoni

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Re: Elite Fighters
« Reply #10 on: March 01, 2016, 04:35:54 PM »
It's by faction as a matter of technical necessity. It's a bonus that piggybacks on the host ship's Degrading Systems buff.

Interesting. Is this because fighters themselves cannot have abilities?

March 01, 2016, 05:21:47 PMReply #11

Offline Corey

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Re: Elite Fighters
« Reply #11 on: March 01, 2016, 05:21:47 PM »
Yeah. Fighters can have abilities through the squadron entity, but I haven't found a way to make the squadron actually pass the buff to the fighter.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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