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Author Topic: Hyperspace and Retreating Question  (Read 4015 times)

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December 26, 2015, 12:57:54 AM

Offline Delta

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Hyperspace and Retreating Question
« on: December 26, 2015, 12:57:54 AM »
I have buildable TIE squadrons and was wondering if it would be possible to use the same logic of them not being able to travel on the GC without a carrier ship, and have that work for when they retreat from battles too?

So in essence if there is a unit capable of hyperspace in battle then the non hyperspace unit would be able to retreat, and if the hyperspace unit dies it cannot retreat without dying.

Don't know if this is possible, but I recall Nomada pulling off something like this. However, his mod is very large and often very hard to dissect. 

December 26, 2015, 02:14:27 AMReply #1

Offline Pentastar Enforcer

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Re: Hyperspace and Retreating Question
« Reply #1 on: December 26, 2015, 02:14:27 AM »
Sounds possible? But very complicated - I personally don't think it is because of how units function but, these guys are masters here. Personally I just like increasing the amount of squadrons per ship (especially with Escort Carriers & Muunificents).


On a side note, where can I get the kickass signatures of the various Star Destroyer denominations (and that one poor Dauntless)?
The Galactic Empire - The best thing to happen to the galaxy since Midichlorian counts.


December 26, 2015, 02:19:20 AMReply #2

Offline Delta

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Re: Hyperspace and Retreating Question
« Reply #2 on: December 26, 2015, 02:19:20 AM »
You can get them here http://thrawnsrevenge.com/forums/index.php?topic=5584.0

Also thanks for the quick response!

December 26, 2015, 04:16:41 AMReply #3

Offline kucsidave

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Re: Hyperspace and Retreating Question
« Reply #3 on: December 26, 2015, 04:16:41 AM »
In fact you have two options. 1 as it stands, and the other is you can get their hyperspace capability, but they will die in the battle, no matter that you have carriers.
You have to edit the XMLs they are in. In the unit's card look for this:
<Hyperspace>Yes</Hyperspace>
if you change the yes to No it won't be able to travel alone, and will die if you retreat
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

December 26, 2015, 11:03:36 AMReply #4

Offline Delta

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Re: Hyperspace and Retreating Question
« Reply #4 on: December 26, 2015, 11:03:36 AM »
I'm guessing there is no way to have <Hyperspace>No</Hyperspace> and still be able to retreat in battle if they have a hyperspace capable ship with them?

Thought it was cool on how the galactic map it required a transport for them to travel, sadly that transport can't help them retreat in battle.

December 26, 2015, 03:23:09 PMReply #5

Offline Corey

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Re: Hyperspace and Retreating Question
« Reply #5 on: December 26, 2015, 03:23:09 PM »
Yeah, its something like <is hyperspace capable> in the squadron, then it has to travel with something else. Problem being that you could have like 150 squadrons with just one lancer.

As ever, LUA  can be used to make a more intricate system.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


December 26, 2015, 04:45:18 PMReply #6

Offline Delta

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Re: Hyperspace and Retreating Question
« Reply #6 on: December 26, 2015, 04:45:18 PM »
Yeah, its something like <is hyperspace capable> in the squadron, then it has to travel with something else. Problem being that you could have like 150 squadrons with just one lancer.

As ever, LUA  can be used to make a more intricate system.

Does that allow the fighters to retreat with the ship in combat too?

December 26, 2015, 04:51:53 PMReply #7

Offline Corey

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Re: Hyperspace and Retreating Question
« Reply #7 on: December 26, 2015, 04:51:53 PM »
I'm 99.9% sure.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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