Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Artificial Stupidity  (Read 3802 times)

0 Members and 2 Guests are viewing this topic.

November 12, 2015, 05:37:36 PM

Offline PisauraXTX

  • Recruit
  • *
  • Posts: 3
  • Approval: +0/-0
    • View Profile
Artificial Stupidity
« on: November 12, 2015, 05:37:36 PM »
I just picked up Imperial Civil War a week ago, and I love it. It really rekindled my interest in Empire at War after years of only playing AotR.
But there's a few minor things that annoy me. Most of all, the artificial intelligence. I have just fought my at least fifteenth battle as New Republic over Nespis VIII against the Pentastar Alignment.
I'm only fielding a couple MC80B cruisers, three Nebs and one or two fighter squadrons, and they attack ONCE EVERY GALACTIC WEEK with a few Lucrehulks, Enforcers, one IPV and two ground units.
It's almost the same fleet every single time and it really clonks my bonkers having to defend this planet and not getting on with my strategy.
What's even worse, the EotH started spamming fleets at my recently conquered transistory nebula to more or less the same end.

So, do you modders have any plans to make changes to the AI?
And do you players have any suggestions how I should adapt my style of playing to avoid such situations?
Thank you.

November 12, 2015, 06:09:03 PMReply #1

Offline Pali

  • Tester
  • Admiral
  • *
  • Posts: 790
  • Approval: +39/-2
    • View Profile
Re: Artificial Stupidity
« Reply #1 on: November 12, 2015, 06:09:03 PM »
I don't think the AI's intelligence is something modders can do much about.  That said, the next time the PA sends one of those fleets and you fight it off, attack their planet.  You don't need to capture it, just hit it and blast the station.  That might break the AI out of its current set of plans since right now it clearly is thinking the situation calls for attacking you with those forces.  Change the situation and you'll change its actions.

This may or may not work, but in my experience it seems to more often than not stop the AI (for the moment) from repeatedly sending fleets at you to be destroyed.  Be warned though that such behavior is something that will happen again - I don't think I've yet had a game where the AI wouldn't repeatedly attack somewhere with insufficient forces.  It's a quirk you learn to live with.
« Last Edit: November 12, 2015, 06:12:32 PM by Pali »

November 13, 2015, 09:03:49 AMReply #2

Offline PisauraXTX

  • Recruit
  • *
  • Posts: 3
  • Approval: +0/-0
    • View Profile
Re: Artificial Stupidity
« Reply #2 on: November 13, 2015, 09:03:49 AM »
Hey Pali, thanks for your answer.
I already attacked their neighboring planet (Yavin IV) and destroyed the space station. That caused the AI to attack me there with a similar fleet.
I always thought that AI is a pretty big part of the mod, because from my experience it behaves very differently in every mod I played.
For some reason, the AI of my base game (FoC) doesn't do anything at all in Galactic mode, while it does work in several mods, such as Imperial Civil War.

November 13, 2015, 11:50:25 AMReply #3

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Artificial Stupidity
« Reply #3 on: November 13, 2015, 11:50:25 AM »
IF I remember Corey's posts, they have done very little to attempt to change the AI in the mod. 
« Last Edit: November 13, 2015, 01:58:39 PM by tlmiller »
People should not be afraid of their government...governments should be afraid of their people.

November 13, 2015, 03:15:11 PMReply #4

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: Artificial Stupidity
« Reply #4 on: November 13, 2015, 03:15:11 PM »
It's not that we'cve done little to change it, it's that the game does not load changes even if you make them. Plenty of mods claim to change it, but beyond a few variables (credit income and that sort of direct cheating), the AI really just varies based on how it interacts with a mods features. Some mods install some AI changes to the data folder (RaW does this, for one) but I've never seen any evidence that it actually changes behaviour, except sometimes it causes the AI files to crash and makes the AI do nothing at all.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


November 14, 2015, 09:08:44 PMReply #5

Offline RallyToMe

  • Stormtrooper Captain
  • ***
  • Posts: 24
  • Approval: +0/-0
    • View Profile
Re: Artificial Stupidity
« Reply #5 on: November 14, 2015, 09:08:44 PM »
This is one of those cases where prevention is the best fix- if you build up enough forces at that planet, the AI will usually snap out of it, and decide that its already insufficient forces really aren't enough to attack you with.

November 14, 2015, 10:31:50 PMReply #6

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Artificial Stupidity
« Reply #6 on: November 14, 2015, 10:31:50 PM »
This is one of those cases where prevention is the best fix- if you build up enough forces at that planet, the AI will usually snap out of it, and decide that its already insufficient forces really aren't enough to attack you with.

I have never seen that work.
People should not be afraid of their government...governments should be afraid of their people.

November 16, 2015, 03:22:59 AMReply #7

Offline Pali

  • Tester
  • Admiral
  • *
  • Posts: 790
  • Approval: +39/-2
    • View Profile
Re: Artificial Stupidity
« Reply #7 on: November 16, 2015, 03:22:59 AM »
Hey Pali, thanks for your answer.
I already attacked their neighboring planet (Yavin IV) and destroyed the space station. That caused the AI to attack me there with a similar fleet.

This fleet may already have been on the way to you and just blundered into your attack force.  The real question is whether attacking caused them to stop attacking YOUR planet with that type of attack force, at least for a time.  If so, then mission accomplished.

Still, though, you in the end will just have to accept this as an AI quirk and learn to live with it.  It's happened to me plenty in other mods as well - I've had the same experience in both RaW and AotR.  I've not played the base game in so long that I honestly can't remember if it happened there.

November 20, 2015, 03:46:31 AMReply #8

Offline Guderian

  • Rear Admiral
  • *****
  • Posts: 149
  • Approval: +7/-1
    • View Profile
Re: Artificial Stupidity
« Reply #8 on: November 20, 2015, 03:46:31 AM »
Well theoretically there is one thing you can do, which i have done myself.
If the AI bothers you so much with their fleets constantly attacking: Just start a gigantic invasion on their Space Territory.
I did that once with the Empire of the Hand, destroyed their entire Fleet and stationed 1 single ship above every planet, so they can't build any new ships.
Just let one fleet come, destroy it and then attack.
Additonally: Ground to Space Canons, like Hyper Velocity Guns, at every Border Planet.
Helps a lot!

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!