Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: A very noob question...  (Read 2163 times)

0 Members and 1 Guest are viewing this topic.

June 23, 2015, 05:45:57 AM

Offline NefariousMoi

  • Recruit
  • *
  • Posts: 1
  • Approval: +0/-0
    • View Profile
A very noob question...
« on: June 23, 2015, 05:45:57 AM »
Firstly chaps and chapettes, I adore this mod! I always thought PR was the only decent mod around, and then I discovered this beauty. It's wonderfully playable!

There's a thing I've wanted to do for ages, but never quite found the right mod with the right visual aesthetics and game-play mechanics, until now.

Basically I want to make my own GCW campaign, set between ABY but BBE. Only, I want to remove the Zan Consortium, but add the 'corruption' fart-cloud mechanics to the rebels instead (which, as a process of invoking rebellion and insurgency, makes a lot more sense). I would also, obviously, like to attribute the most appropriate units / planets created in this mod to relevant Empire / Rebellion factions.

This is purely a mod for personal satisfaction. As I just want to play a game of the rebels trying to corrupt half the galaxy, whilst the Empire frantically try to solve the problem with fire-power and planet-popping.

And in my head, it sounds really simple. I guess my question is, how simple is it? At least to chap with bugger all EAW modding experience (but a quick learner!) Feasible, or utterly infeasible?

Thanks a bunch!
« Last Edit: June 23, 2015, 05:50:00 AM by NefariousMoi »

June 26, 2015, 11:08:08 AMReply #1

Offline kucsidave

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,018
  • Approval: +44/-4
  • Don't fear your Demons. Make them fear YOU.
    • View Profile
Re: A very noob question...
« Reply #1 on: June 26, 2015, 11:08:08 AM »
I think even if it is only self satisfaction submod, you should post this question here:
http://thrawnsrevenge.com/forums/index.php?board=53.0
"He who fights with monsters should be careful lest he thereby become a monster.
And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

June 26, 2015, 11:10:07 AMReply #2

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: A very noob question...
« Reply #2 on: June 26, 2015, 11:10:07 AM »
Yup, and I don't see it as being overly difficult if you understand how everything works, since you're basically just writing custom story scripts, not adding anything that didn't already exist.
People should not be afraid of their government...governments should be afraid of their people.

June 27, 2015, 04:10:21 AMReply #3

Offline Pali

  • Tester
  • Admiral
  • *
  • Posts: 790
  • Approval: +39/-2
    • View Profile
Re: A very noob question...
« Reply #3 on: June 27, 2015, 04:10:21 AM »
In fairness to Petroglyph, I thought the corruption mechanic made perfect sense for the Zann Consortium - it was their actual conquest of planets from governments that didn't fit a criminal empire (especially while having the best military units), not the notion of spending time/money/agents corrupting planetary officials.
« Last Edit: June 27, 2015, 04:15:07 AM by Pali »

June 27, 2015, 03:01:34 PMReply #4

Offline Corey

  • Mod Leader
  • Administrator
  • Emperor
  • *****
  • Posts: 7,520
  • Approval: +410/-80
  • Dream Crusher
    • View Profile
Re: A very noob question...
« Reply #4 on: June 27, 2015, 03:01:34 PM »
That depends. Giving them very basic corruption mechanics wouldn't be hard at all. Giving them corruption missions and the options available to the Consortium in FoC would be extraordinarily difficult.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


July 02, 2015, 02:40:28 PMReply #5

Rhakorii

  • Guest
Re: A very noob question...
« Reply #5 on: July 02, 2015, 02:40:28 PM »
Cheers chaps. Just another quick question - how would I modify fighters so that their damage bypasses shields, or at least does more damage to hull?

I'm trying to modify things slightly, so that there are less fighters on screen, but they pose a great strategic threat. Fighters can do more damage to hard points with the shields up, hence creating a larger need for air superiority.

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!