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Author Topic: Warlord Faction Development  (Read 81041 times)

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June 19, 2015, 08:51:33 PM

Offline Corey

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Warlord Faction Development
« on: June 19, 2015, 08:51:33 PM »
As we mentioned in the news post, one of the major changes with 2.2 will be playable Warlord factions, with the Warlords divided into 3, being Harrsk (Zero Command), Zsinj and Teradoc (Greater Maldrood). Since we're doing this mostly because our core group of fans are a bunch of Warlord fanatics, we want to know what you want to see from these three factions. One of the major topics here, since we're only doing three, is whether we're doing Zero Command or the Eriadu Authority; we're only doing three, and those are the two in contention for the third slot.
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June 19, 2015, 09:04:43 PMReply #1

Offline Grimnak

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Re: Warlord Faction Development
« Reply #1 on: June 19, 2015, 09:04:43 PM »
It would be fantastic to see each Warlord kingdom receive a multitude of new planets so they do not die off so quickly when facing them as AI. 
We're not retreating, we're advancing in the opposite direction.

June 19, 2015, 09:59:45 PMReply #2

Offline tlmiller

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Re: Warlord Faction Development
« Reply #2 on: June 19, 2015, 09:59:45 PM »
Eriadu Authority is, IMO, much preferred to Zero Command, which probably isn't very surprising coming from me.
People should not be afraid of their government...governments should be afraid of their people.

June 19, 2015, 11:04:14 PMReply #3

Offline Grimnak

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Re: Warlord Faction Development
« Reply #3 on: June 19, 2015, 11:04:14 PM »
The Eriadu Authority is led by Delvardus, correct?
We're not retreating, we're advancing in the opposite direction.

June 19, 2015, 11:13:20 PMReply #4

Offline Corey

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June 20, 2015, 03:07:16 AMReply #5

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #5 on: June 20, 2015, 03:07:16 AM »
Hands down Eriadu Authority over Zero Command. They did more, had more heroes that we know of with Shea Hublin, Maximillan Veers, Ivan Cronus to work with, did more story wise and actually offer 3 different opportunities  for playstyles with their start as the Fourth most powerful Warlord faction to their small Deep Core holdings and could be fit in to the map easier than much of Zero Command. Plus Night Hammer is an eventual thing with them.
« Last Edit: June 20, 2015, 03:15:46 AM by Lord Xizer »
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June 20, 2015, 07:19:56 AMReply #6

Offline kucsidave

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Re: Warlord Faction Development
« Reply #6 on: June 20, 2015, 07:19:56 AM »
Eriadu Authority, that's not a question.
I would be glad to see some new ships for them too, like the CR92a Assassin Corvette or some older ship designs like the Bulk Cruiser from X Wing Alliance.
Let's face it, the warlords had fewer resources and should use techs quite outdated to bolster their forces.
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And if thou gaze long into an abyss, the abyss will also gaze into thee." - Friedrich Nietzsche

June 20, 2015, 10:54:54 AMReply #7

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #7 on: June 20, 2015, 10:54:54 AM »
Would be nice to see the Bulk Cruiser. Also the Authority was one of the first major opponents to tge NR and it would give a great campaign with Nantz against them
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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June 20, 2015, 12:51:35 PMReply #8

Offline tlmiller

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Re: Warlord Faction Development
« Reply #8 on: June 20, 2015, 12:51:35 PM »
Would be nice to see the Bulk Cruiser. Also the Authority was one of the first major opponents to tge NR and it would give a great campaign with Nantz against them

I'd like to see Interceptor Frigates for the warlords.  I always liked the design of them, and in base FOC, the Interceptor IV frigate was one of my favorite capital ships.
« Last Edit: June 20, 2015, 02:03:54 PM by tlmiller »
People should not be afraid of their government...governments should be afraid of their people.

June 20, 2015, 06:09:14 PMReply #9

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #9 on: June 20, 2015, 06:09:14 PM »
I must say, I'm quite flattered they remembered I am a Warlord fanatic lol
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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June 20, 2015, 11:13:03 PMReply #10

Offline Corey

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Re: Warlord Faction Development
« Reply #10 on: June 20, 2015, 11:13:03 PM »
Eriadu Authority was what I wanted to do, but wasn't sure if people would prefer Harrsk; that settles it then. Teradoc and the Maldrood are getting done first, however (since they're what I started with, then Zsinj, then Eriadu)

As it stands hero-wise, I have this so far for Maldrood:
Treutan on 13X (I debated putting Pellaeon here)
Kosh on Lancet (ideally this would just be in post-8ABY situations, but he and his forces will likely always be grouped with Maldrood and Treutan from the start for simplicity.
Leonia Tavira on Invidious (Allows access to some pirate units if we have good options)
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June 21, 2015, 05:18:00 AMReply #11

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #11 on: June 21, 2015, 05:18:00 AM »
Eriadu Authority was what I wanted to do, but wasn't sure if people would prefer Harrsk; that settles it then. Teradoc and the Maldrood are getting done first, however (since they're what I started with, then Zsinj, then Eriadu)

As it stands hero-wise, I have this so far for Maldrood:
Treutan on 13X (I debated putting Pellaeon here)
Kosh on Lancet (ideally this would just be in post-8ABY situations, but he and his forces will likely always be grouped with Maldrood and Treutan from the start for simplicity.
Leonia Tavira on Invidious (Allows access to some pirate units if we have good options)

Will you be needing a portrait for Kosh? If so I can arrange that or will you use the picture of Teradoc for him?
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 21, 2015, 10:09:35 PMReply #12

Offline Jorritkarwehr

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Re: Warlord Faction Development
« Reply #12 on: June 21, 2015, 10:09:35 PM »
It'd be interesting to see the Greater Maldrood have Crimson Command VSDs without a build limit, but little access to larger ships.

I'm not really sure how that works balancewise, and they certain possessed some ISDs, but this layout would make them rather distinct.

June 22, 2015, 12:19:25 AMReply #13

Offline tlmiller

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Re: Warlord Faction Development
« Reply #13 on: June 22, 2015, 12:19:25 AM »
It would make it extremely difficult to win as them, as while the CC VSD-II's are quite powerful, they're obviously still nowhere near the match for ISD-II's much less anything larger.  But would make them an attractive looking fleet, since that red does look good on a vessel.
People should not be afraid of their government...governments should be afraid of their people.

June 22, 2015, 10:28:41 AMReply #14

Offline Revan0123

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Re: Warlord Faction Development
« Reply #14 on: June 22, 2015, 10:28:41 AM »
Bit late for this but, yeah, I want to see the Eriadu Authority in this mod :)

Also, as someone else suggested, you could add some older ships like those CR92a Assassin Corvettes :D

June 22, 2015, 03:10:56 PMReply #15

Offline StarLordX

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Re: Warlord Faction Development
« Reply #15 on: June 22, 2015, 03:10:56 PM »
Same here, Eriadu Authority it is
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June 24, 2015, 10:59:40 AMReply #16

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #16 on: June 24, 2015, 10:59:40 AM »
Same here, Eriadu Authority it is

Good to see the Authority is so popular
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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June 24, 2015, 01:16:54 PMReply #17

Offline Grimnak

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Re: Warlord Faction Development
« Reply #17 on: June 24, 2015, 01:16:54 PM »
The problem with the current Warlords is that they refuse to build light factories to produce any vehicles.  They will spam barracks and Tax Collection Agencies and produce infantry adequately, but they can't expand at all without any vehicle support.
We're not retreating, we're advancing in the opposite direction.

June 24, 2015, 06:01:53 PMReply #18

Offline Lord Xizer

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Re: Warlord Faction Development
« Reply #18 on: June 24, 2015, 06:01:53 PM »
The problem with the current Warlords is that they refuse to build light factories to produce any vehicles.  They will spam barracks and Tax Collection Agencies and produce infantry adequately, but they can't expand at all without any vehicle support.

I'm sure that will be corrected.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

June 25, 2015, 06:52:30 PMReply #19

Offline kucsidave

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Re: Warlord Faction Development
« Reply #19 on: June 25, 2015, 06:52:30 PM »
Also, as someone else suggested, you could add some older ships like those CR92a Assassin Corvettes :D
Thanks for the support with the Assassins :D
I think the old Allegiance-class Battlecruisers or Assertor-Class Star Dreadnought would also make sense for Warlords instead of the common Executor Class.(Of course late era only  ;))
The Raider Class corvette might also make some difference if given to one specific Warlord :D http://starwars.wikia.com/wiki/Raider-class_corvette
"He who fights with monsters should be careful lest he thereby become a monster.
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