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I take it the Bellator will be a lighter version of the SSDs now. Less weaponry and armor?
Any chance on getting the PA Logo on some of the Ship Models?
New Imp ship are always nice, but the one I'd really like to see in the mod is the Dauntless-class. By the start of the mod's timeline in 6 ABY the New Republic had essentially cleaned the southern part of the Galaxy with brute power rather than some imaginary plot bunnies that only appear in this message board's Imperial fanboys' dreams.Maybe the Dauntless played a part in that? It is a shame that the Empire starts all the first era GC's with overwhelming edge in firepower, not to mention the supposedly buried Lusankya, when the EGtW tells us of the New Republic conquering Kashyyyk, Denon and the entire Southern portion of the Galaxy in "brutal" battles where they dominated the Imps.Keeping Lucy buried until the NR can conquer Coruscant would help a lot in depicting the strategic situation in the Galaxy more accurately, as would making changes to the GC maps to include more NR strongholds like Elom, Zeltros, Sarka, Vulpter, Lantillies, Contruum and Iktotch as well as increase the strategic value of Brentaal that is non-existent in some of the GCs where it is isolated instead of being the enormously important strategic chokepoint it is in-universe.
As much as I love the Imp factions, Vulcanus does make a fair point here. It would be nice to see Nantz too.
All right, I just red what was written here, and I have to be honest.When I saw PA will have new ships I said "Yay, that's great" but when I saw the name Bellator I just couldn't found my words, jaws dropped to the ground...About other matters...Yep, I totally agree too! The IR(-as it currently is-) is too OP in Era 1. I really have a hard time to lose Issard.Before I forget, somewhere I red an excellent solution for the Jerec autoresolve trouble. Give the Vengeance for it's captain, name Jerec a ground hero, and give him the ability to train dark Jedis at his location
Keeping Lucy buried until the NR can conquer Coruscant would help a lot in depicting the strategic situation in the Galaxy more accurately...
I really, really like the idea of the Lusankya being buried and spawning in space when Coruscant gets captured - the only problem would be that era 1 would need to be reworked a bit.
I don't know that it's "a shame" that the IR starts with the edge it has - keep in mind that while you're right, the NR was winning victories through military power at this time, it was essentially the entire NR fleet at the time fighting with a handful of IR sector fleets, not the combined might of the Imperial Navy as a whole, which numbered 20,000+ Star Destroyers at this time. Most of the IR Navy was busy maintaining order or being held in reserve by various Moffs/Grand Admirals/Warlords who were trying to slice out their own pieces of the pie rather than fighting the NR's advance. That said, I wouldn't mind the Dauntless being introduced for the NR, nor a slight reworking of the map as you mention.I really, really like the idea of the Lusankya being buried and spawning in space when Coruscant gets captured - the only problem would be that era 1 would need to be reworked a bit.
You really think the Imp Fleet was still 20,000+ at this point? Starting with the 25,000 at its best figure, it had lost Zsinj's fleet that was reportedly the largest in the Empire (correct me if I'm wrong, going by memory). It also lost the entire Outer Rim command from Delvardus, Harrsk and Kaine defecting as Warlords. Teradoc's strength we don't know, but it was cut off from the Empire, so no help from there. Add all the minor warlords that self-destroyed or were isolated whose power was measured in dozens of Star Destroyers each individually and you can easily cut off another thousand or two. Fortress worlds like Rothana and Gyndine were abandoned because they couldn't be defended. Everywhere individual systems and sectors declared independence, forcing much of the remaining fleet assets to remain in system patrol. In addition to that the most talented Imperial commanders had become Warlords, were assassinated or defected to the New Republic, leaving the Imps seriously lacking in leadership.
All this combined with the fact that the Empire was beaten decisively multiple times for two years before the mod's start, I find it very hard to believe that the Imperial Starfleet could at this point even muster a fleet that matched the New Republic fleet in power 1-on-1. Compared to the Thrawn and Shadow Hand campaigns when the Empire actually managed to achieve territorial gains over the NR, I would argue that the Empire was militarily the weakest in Era 1 when it kept losing all conventional military engagements against the NR.