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Would you be intrested and enjoy playing a cannon campaign of each faction in this SW time period?

Author Topic: Cannon campaign modes  (Read 1703 times)

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October 07, 2014, 06:07:11 PM

Offline Shadowed~

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Cannon campaign modes
« on: October 07, 2014, 06:07:11 PM »
Today while thinking more on a previous idea I had a while back which in turn- now that I think on it, probably wouldn't be best for a Galactic conquest game mode considering the fact that it's all about you- the player- that is deciding the fate of the galaxy; which in all honesty, was the point of galactic conquest feature or whatever it is called ( too many games, to many similar names- sorry). Therefore- with that being said, and I've heard rumors of other popular mod groups attempting or creating campaign mods for their mods. My idea here would be that if possible- would it be worthwhile and a source of entertainment and support to the fans of this mod and of cannon in general I might add- to be able to have 4 separate campaign modes for each faction; thus being Imperial Remnant, Empire of The Hand, Pentastar Alignment and the New Republic. Each campaign would run in a similar fashion to that of the first SW EaW campaign, where notable faction leaders give assignments, missions etc. constantly throughout the game in order to achieve as close to the real deal as it was in the books, comic books etc. etc. Not to say it would be 100 percent exactly like the books because I stress the feeling that it would become very tedious to the developers- and in that regard I would inquire that like the EaW Campaign that there be limited but often major choices for the player to decide upon- for instance it could be tracking or hunting down certain characters of other factions- or something of that nature or however it would seem to be in that measure as was in EaW. This would still allow a player control over the destiny of the galaxy so to speak- just not as in depth as it would be in the conquest mode. It's just an idea- doable? I haven't the slightest clue because coding and such measures needed to do such are not of my area of modding expertise.
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October 07, 2014, 07:03:25 PMReply #1

Offline Corey

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Re: Cannon campaign modes
« Reply #1 on: October 07, 2014, 07:03:25 PM »
While there's no doubt that this would be really popular, there's a reason why in 8 years of moddi g nobody has done a real campaign. There's a limited amount you can actually do in EaW to begin with. Stuff on the level of the Katana Fleet mission is really the most you can accomplish through modding, and that single mission took months for Pox to finish, so just imagine how long 3 of them would take. I say three because no matter what we do, the PA could never have one because you can't apply story files to fourth factions at all. The other 3 would be a huge time commitment (bigger than any other project we've ever done, and would prevent us from working on any thing else for at least a few years) for a pretty mediocre final product based on what's possible
« Last Edit: October 07, 2014, 07:08:20 PM by Corey »
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October 08, 2014, 12:58:32 AMReply #2

Offline Lord Xizer

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Re: Cannon campaign modes
« Reply #2 on: October 08, 2014, 12:58:32 AM »
Indeed.  Would be neat if practical
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