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Author Topic: Heroes  (Read 3373 times)

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May 27, 2014, 07:02:13 PM

Offline Onikenshin

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Heroes
« on: May 27, 2014, 07:02:13 PM »
I believe I have read where heroes will not be implemented? I was wondering if something else could be considered?

 Allow the hero ship to be built at some construction yard, Simply as strong as it's usual constructed counterpart. Though each faction would have different heroes obviously. Such as Thrawn and Parck star destroyers for the empire of the hand, Chimaera and w/e else I think I am clear with the suggestion...

As the hero abilities don't really make sense in Sins (I could be wrong in my way of thinking how they go) is this an interesting idea? It would add like 2 non faction ships with my knowledge of hero ships...

 I believe there is a way to limit what type of ship is available such as the super ships?

 Thoughts? Attacks?

May 27, 2014, 07:03:54 PMReply #1

Offline tlmiller

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Re: Heroes
« Reply #1 on: May 27, 2014, 07:03:54 PM »
The hero would, IMO, be redundant since in Sins your capital ships (which would be most of your heroes) gain levels and thus become more powerful.
People should not be afraid of their government...governments should be afraid of their people.

May 27, 2014, 07:10:18 PMReply #2

Offline Corey

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Re: Heroes
« Reply #2 on: May 27, 2014, 07:10:18 PM »
I'm not sure what you're suggesting, since that sounds like the typical hero to me. We have heroes to the extent that we support flagship victory, and the flagship is a canon character/ship with suitable abilities. Our oppositoin to having other heroes is that hero units tend to have to be really powerful and make the game focused around them, and they tend to tie things much more tightly to a specific group or time period.
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May 27, 2014, 08:28:25 PMReply #3

Offline Onikenshin

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Re: Heroes
« Reply #3 on: May 27, 2014, 08:28:25 PM »
Empire of the hand
special shipyard can build Thrawn (normal star destroyer) Parck (Normal star destroyer) and then those other chiss people.

Remnant Palleon, and whoever else has a notable star destroyer.

 Put in like the super star destroyers so you can only build one of each (so the empire of the hand doesn't have all Star Destroyers for example)

May 30, 2014, 11:54:09 AMReply #4

Offline tlmiller

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Re: Heroes
« Reply #4 on: May 30, 2014, 11:54:09 AM »
Can a Capital shipyard set a limit of how many can be built of something, however?  Without being a modder myself, I've never looked, but I haven't seen any mods that limit how many of a ship you can build from the Capital shipyards, so my assumption would be that you can't.  So if Thrawn was a buildable hero from the Capital shipyards, you'd be able to build multiple of him.
People should not be afraid of their government...governments should be afraid of their people.

May 30, 2014, 11:57:22 AMReply #5

Offline Corey

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Re: Heroes
« Reply #5 on: May 30, 2014, 11:57:22 AM »
No, there's no such things as build limits, but there are ways to do abilities to spawn one of something.
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May 30, 2014, 02:52:26 PMReply #6

Offline Onikenshin

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Re: Heroes
« Reply #6 on: May 30, 2014, 02:52:26 PM »
I was not thinking of the capital shipyard but like the titan shipyard (Which I believe is like locked to 1 "titan" for this mod?) , or what Corey said.

May 30, 2014, 03:03:36 PMReply #7

Offline Corey

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Re: Heroes
« Reply #7 on: May 30, 2014, 03:03:36 PM »
Yeah, that's a hardcover limit on buildable Titans. It's not something you can apply to anything else.
I also have a YouTube channel where I talk about mod development and gaming, do tutorials, and Let's Plays. If you like the content, consider supporting it on Patreon


 

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