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But what are your border planets? In almost any scenario as the IR, you end up with all these holes in your territory. In Imperial Civil War, all but seven of your planets border enemies! Planets like Garos IV and Ord Mantell are all cut off from the Empire. You need something more efficient, or everybody will have larger fleets ready to grab your insufficiently defended systems.The first thing to do is conquer lightly defended planets until your border worlds are few. The Pentastar Alignment and Empire of the Hand are in very good positions to do this, since the PA can have as few as three or four planets to defend by the third week.What use are those 'light planetary defences' anyway? Say the PA sends both its star destroyers and an Immobilizer your way, which it can do fairly early on. For every single world it attacks, you lose the fleet and the thousands of credits you sunk into frigates and escort carriers. I never do any such thing as a 'light planetary defence.' It's wasteful. If any of my worlds can't defend itself from whatever the enemy can send, I don't defend it.
Only build a SSD when either your Capitals can't do the job or if you have the enough credit income (not to get mixed up with how much you have).
When defending a planet with enough fighters I always keep same routine when dealing with big guns: 1. Destroy Engines. 2. Destroy Hangar. 3. Obliterate target 4. Find next victim and repeat 1-3. Works every time... except some ships without Engine(s) HP he, he.
Indeed, Xizor. Planets such as Byss in your scenario I often call 'fronts' or 'front lines' - the analogy is clear, I hope.Now, what are some good ways to counter phalanx commandos? Would any of you sacrifice some mining facilities for the sake of defending backworlds that may or may not be attacked by the EotH player? Do you place garrisons there? If so, what units are in such garrisons and how much money do you spend on them usually? Would you move troops from the front lines to retake a world taken by said commandos?
AT-AAs are quite effective against IDTs. I had once believed otherwise because they are terrible against V-Wings. It's practically their only job, but they still can't nail the NR aircraft.Another scenario I'm not sure how I would resolve:You're playing Shadow Hand as NR. You lose the Corusa Rainbow, and most of the core. You still have Ord Mantell, i.e. the Empire is still split in two and the New Republic is still entirely contiguous. Can you win at this point?