Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: 2 questions: artillery distance and visvia  (Read 3103 times)

0 Members and 1 Guest are viewing this topic.

January 20, 2014, 06:17:48 PM

Offline aceahspades

  • Recruit
  • *
  • Posts: 4
  • Approval: +0/-0
    • View Profile
2 questions: artillery distance and visvia
« on: January 20, 2014, 06:17:48 PM »
Hey guys!

Okay, so I have two questions about changing elements in the game

1) I really want to make it so that artillery units fire from basically across the
 entire map as well as hitting harder with their shells. I managed to get it to work
for the new republic artillery once but for the life of me I can't get it to work
for the imperial or eoth artillery pieces. I've edited the hard points, units, and
projectiles in XML but the game just refuses to to accept the distance and keeps
them vanilla. What is it I'm missing? I would like the artillery to have a larger
splash damage area as well

2) I would like to change the projectiles on the visvia to the hyper velocity rounds just
so they are easier to notice and keep track of. I tried replacing the projectile under eoth
space units from super mega to the hyper velocity round but it didn't change in the game


January 21, 2014, 05:37:14 PMReply #1

Offline Augustus Lucius Flavius

  • Brevet Admiral
  • ****
  • Posts: 83
  • Approval: +4/-1
    • View Profile
Re: 2 questions: artillery distance and visvia
« Reply #1 on: January 21, 2014, 05:37:14 PM »
After reading your post I tried to do the same to figure it out but ran into the same problem with the SPMAT.  I changed the FOW reveal and the Maximum range but it wont shoot as far as it should.
I am Augustus Lucius Flavius the future Emperor of Terra, Chancellor of Mars, and Governor of the Lunar colonies.

January 21, 2014, 05:56:31 PMReply #2

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: 2 questions: artillery distance and visvia
« Reply #2 on: January 21, 2014, 05:56:31 PM »
I know absolutely nothing about modding, but is there a max range for the projectiles as well as for the unit??
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


January 21, 2014, 07:44:49 PMReply #3

Offline aceahspades

  • Recruit
  • *
  • Posts: 4
  • Approval: +0/-0
    • View Profile
Re: 2 questions: artillery distance and visvia
« Reply #3 on: January 21, 2014, 07:44:49 PM »
I managed to switch the projectiles for the visvia so thats all good

But I tried to adjust the maximum range on the projectiles as well (the spmat grenade and eoth artillery) and neither worked out. Its kinda bumming me out that its not working haha 

January 22, 2014, 08:47:06 AMReply #4

Offline Eclipse

  • Vice Admiral
  • ******
  • Posts: 350
  • Approval: +16/-5
  • My Eclipse has nothing to do with Force Unleashed.
    • View Profile
Re: 2 questions: artillery distance and visvia
« Reply #4 on: January 22, 2014, 08:47:06 AM »
Well not that the artillery could reach every corner of the map, but they could use a longer range
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!