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But that's why Interdictors were always so expensive, and compared to other units their side, so weak. Yes, their special ability is overpowered, but they're also insanely expensive and mostly a "1 trick pony" that's easily defeated.NOT having them be able to prevent it entirely makes it, IMO, kinda useless to have interdictors since that's the whole point of them.
I'm fairly sure the game doesn't allow preventing ships from jumping. Therefore, massive penalty. I could be wrong though.
Where have you been? They've said the whole time they wanted to implement the World Devastators. Silencer-7 shall feed...
For the MTC I would like to see Mission Module abilities. These could only be activated while in friendly space and would remain activated until another is chosen. Each could grant certain abilities to the ship itself, making it the all-purpose workhorse it truly was meant to be.
The Mk. II is both weird looking and unecessary. I really don't know why it exists, or what connection it actually has with the Dreadnaught and Assault Frigate.