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Author Topic: Survival Mode Discussion  (Read 2467 times)

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January 06, 2014, 06:07:15 PM

Offline Pox

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Survival Mode Discussion
« on: January 06, 2014, 06:07:15 PM »
Hey guys
I'd like to get some feedback on what you think of the survival mode so far. I won't have much time during the next few months, so I'd like to make any necessary changes to it as soon as possible.
What do/don't you like about it? What could be improved? Would you like to see any additions to it (not units, but gameplay elements)?

January 06, 2014, 06:49:47 PMReply #1

Offline Augustus Lucius Flavius

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Re: Survival Mode Discussion
« Reply #1 on: January 06, 2014, 06:49:47 PM »
I think Imperial Star Destroyers should be 1 credit.
I am Augustus Lucius Flavius the future Emperor of Terra, Chancellor of Mars, and Governor of the Lunar colonies.

January 06, 2014, 07:13:33 PMReply #2

Offline Waffle Wagon

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Re: Survival Mode Discussion
« Reply #2 on: January 06, 2014, 07:13:33 PM »
I love survival mode right now, it makes for some good quick action. I say 'quick' because I've never made it past the eighth wave.

I think Imperial Star Destroyers should be 1 credit.

I'll second that!

January 07, 2014, 12:42:28 PMReply #3

Offline turtle225

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Re: Survival Mode Discussion
« Reply #3 on: January 07, 2014, 12:42:28 PM »
I've made it to wave 9 myself as the NR but then got toasted, bummer because I had just got a random drop for 2000 credits that could have put me back in the game if I had survived.

It's actually quite a bit harder than I expected. Maybe guarantee a bonus after wave 5, 10, and 15? Or perhaps raising the credit income just slightly or 1 extra starting ship to reduce difficulty a little.

Perhaps consider adding heroes? Either as buyable, or a random drop. Could be cool.

The perimeter turrets cost way too much right now. I can't justify dropping 300 credits on a flimsy turret that is difficult to protect.

Idk if it's possible, but having buyable Golans, or random drop Golans could be cool too.


All in all, fantastic job on survival. It's unique and a lot of fun and requires definite strategy. Above are just some ideas to toss around.


EDIT: After doing some more playing, I discovered that the random "temporary attack boost" drop is broken. The description said it would last for a short time but it lasted at least 3 waves. Enemy hard points were going down in one shot as far as I could tell. On the Praetor wave (10), I looked away from my praetor attack group of fighters to deal with another angle and it was gone when I looked back, just seconds later. My fighters weren't all focused on it either.

If that boost lasted forever, I might have been able to get extremely far. Unfortunately, I wasn't expecting to survive that long and had to go to work.

But anyway, in terms of balance this should be fixed, it's just too good. The NR has survival the easiest imo, the BAC's are amazing, even better with the new fighter system since they still give you 4 at once.
« Last Edit: January 08, 2014, 09:40:39 PM by turtle225 »

January 09, 2014, 08:23:12 AMReply #4

Offline Pox

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Re: Survival Mode Discussion
« Reply #4 on: January 09, 2014, 08:23:12 AM »
Yeah, the attack damage bonus is only that strong because we forgot to replace the value we were testing with with something more reasonable. It'll be fixed in the next update.
It should disappear after five minutes, though.

 

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