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I really do look forward to it. Sins doesn't handle fighters like I would want to handle them!
In what way? When you start getting a good number of fighters, they can be quite destructive. I was playing a game as the PA last night, and my bombers stripped the shields of a ISD-I in a SINGLE PASS because I had so many of them.
No, I've found if you have decent fighters (not Tie Fighters), they do a fairly decent job. In a giant battle my Interceptors were definitely keeping the bombing runs to a minimal on my ships (2 fleets of ~50-60 ships each side; fighter:bomber ration on my fleets is close to 1:2), and I experienced only minimal losses due to their heavy frigates and caps combining fire on my poor nearly defenseless Dominator cruisers.
I'm sure Corey&Co have drastically upped the health points of the NR & EoTH fighters to make them significantly more durable than the IR/PA ones. I've played a lot as the NR, and while it is harder to win through military, that's as it should be. The NR had a much smaller focus on that, but I've never noticed that IR bombers were able to wreck my fleets, it's those freaking ISD-II's w/ VSD's supporting them that usually trash my ships. In my experiences their bombers are quite decently contained by my fighters. But that's my experience, and why Corey's going to be having more people testing (not trying to sound cocky, but I'm rather good with the NR in this game, which is why everyone ganged up on me when we recorded the very first multiplayer) to get the balancing right.
Great model, always loved the Hapes Consortium especially the Battle Dragon's design. Is the new Battle Dragon model going to be added to ICW for EaW too?