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Poll

What do you think of this map?

I've played it and would like to see more in the future!
1 (14.3%)
I haven't played it yet, but the more maps the better!
5 (71.4%)
I've played, and I think it's okay.
1 (14.3%)
Incredibly unbalanced, terrible planet choices, and overall just bad.
0 (0%)
Why does it matter? No one plays multiplayer anyway.
0 (0%)

Total Members Voted: 7

Author Topic: (Old) Multiplayer Campaign Map  (Read 27006 times)

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August 08, 2013, 06:29:14 AMReply #40

Offline Blackout

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Re: *NEW* Multiplayer Campaign Map
« Reply #40 on: August 08, 2013, 06:29:14 AM »
Could a map be done of the Warlords against each other? Say Delvardus vs Harrsk vs Teradoc each with their own particular units?
 Say Harrsk with ISDs and Tectors, Teradoc with his Crimsons and some interdictors and Delvardus with Praetors and the Knight Hammer.
Delvardus- very few cap ships but very powerful, few slow heavy land units
Teradoc- lots of medium power cap ships but no hard hitters or lots of fighters, lots of light fast land units
Harrsk- midway between Delvardus and Harrsk, powerful ships and more of them but not on super ship status. Medium units as well. Say 9 worlds split evenly among the three in the deep core?
I'm sure its possible, but it's not something I plan on doing because that would mean either adding 3 factions or changing 3 of the 7 factions almost completely, which would be a A LOT of coding, which I don't do lol. I suppose if you did the factions' coding I could make a map just for them :).

August 08, 2013, 04:10:59 PMReply #41

Offline Lord Xizer

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Re: *NEW* Multiplayer Campaign Map
« Reply #41 on: August 08, 2013, 04:10:59 PM »
I'm sure its possible, but it's not something I plan on doing because that would mean either adding 3 factions or changing 3 of the 7 factions almost completely, which would be a A LOT of coding, which I don't do lol. I suppose if you did the factions' coding I could make a map just for them :).

I'll see what I can do
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August 17, 2013, 06:37:47 AMReply #42

Offline Blackout

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Re: *NEW* Multiplayer Campaign Map
« Reply #42 on: August 17, 2013, 06:37:47 AM »
With the site not working recently, I haven't had much chance to give an update on my progress. If you've been looking for updates of the 1st post, you already know that I finished Pride of Yevetha, and Enclosing Empires is almost complete! However, school just started and I don't have the same amount of time to work on these. I hope I'll be able to finish these before 2.1 is released ;)

August 17, 2013, 07:40:11 AMReply #43

Offline Lord Xizer

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Re: *NEW* Multiplayer Campaign Map
« Reply #43 on: August 17, 2013, 07:40:11 AM »
Any idea on how I could switch the Knight Hammer to Delvardus?
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August 17, 2013, 10:27:19 AMReply #44

Offline Blackout

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Re: *NEW* Multiplayer Campaign Map
« Reply #44 on: August 17, 2013, 10:27:19 AM »
Any idea on how I could switch the Knight Hammer to Delvardus?
Well if I knew for what I could be more helpful lol, because most heroes in single player are incorporated into a FCC differently than in multi

August 17, 2013, 08:41:00 PMReply #45

Offline Lord Xizer

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Re: *NEW* Multiplayer Campaign Map
« Reply #45 on: August 17, 2013, 08:41:00 PM »
Well if I knew for what I could be more helpful lol, because most heroes in single player are incorporated into a FCC differently than in multi

Single player. say for one of the GCs, instead of his Praetor he gets the Night Hammer(possibly so I can use it without it being Daala)
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August 17, 2013, 09:05:59 PMReply #46

Offline Blackout

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Re: *NEW* Multiplayer Campaign Map
« Reply #46 on: August 17, 2013, 09:05:59 PM »
Enclosing Empires has been finished, leaving only 1 more map to go! I'll try to finish Sovereign Showdown very soon, but seeing as I don't have as much time as I did before, it may take a little longer. I do feel like making a smaller map though, maybe just NR and IR.
Single player. say for one of the GCs, instead of his Praetor he gets the Night Hammer(possibly so I can use it without it being Daala)
Lucky for you, this is as basic as coding gets! All you have to do is go into Imperial_Remnant_Heroes.xml and find Delvardus' Praetor, and change the "variant of existing unit" from "Praetor" to "Knight_Hammer" and boom, Delvardus has the Knight Hammer :)

August 17, 2013, 09:35:40 PMReply #47

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Re: *NEW* Multiplayer Campaign Map
« Reply #47 on: August 17, 2013, 09:35:40 PM »
It would be better to make it a variant of Generic_Executor instead of Knight_Hammer. Making a variant of a variant doesn't always work very smoothly. If you're really concerned about having the darker skin you can just add the <Space_Model_Name> line from Knight Hammer's entry into it.
« Last Edit: August 17, 2013, 09:42:06 PM by Corey »
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August 18, 2013, 01:23:50 AMReply #48

Offline Lord Xizer

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Re: *NEW* Multiplayer Campaign Map
« Reply #48 on: August 18, 2013, 01:23:50 AM »
It would be better to make it a variant of Generic_Executor instead of Knight_Hammer. Making a variant of a variant doesn't always work very smoothly. If you're really concerned about having the darker skin you can just add the <Space_Model_Name> line from Knight Hammer's entry into it.

I'm fine with a generic SSD with the Stealth armor look. So if I understand this right, just use

Generic_Executor<Space_Model_Name> and it should work?
Lucky for you, this is as basic as coding gets! All you have to do is go into Imperial_Remnant_Heroes.xml and find Delvardus' Praetor, and change the "variant of existing unit" from "Praetor" to "Knight_Hammer" and boom, Delvardus has the Knight Hammer :)

Nice, I'll try this when the testing is done. Might be interesting to see.
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August 20, 2013, 06:21:08 AMReply #49

Offline Blackout

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Re: *NEW* Multiplayer Campaign Map
« Reply #49 on: August 20, 2013, 06:21:08 AM »
I'm fine with a generic SSD with the Stealth armor look. So if I understand this right, just use Generic_Executor<Space_Model_Name> and it should work?
If I'm understanding this right, then no. In Corey's case, you have change Delvardus' variant from Praetor to Generic_Executor and then find the Knight Hammer's space model name and add(or replace, not sure which) it to Delvardus' code. gl ;)

August 20, 2013, 12:14:28 PMReply #50

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Re: *NEW* Multiplayer Campaign Map
« Reply #50 on: August 20, 2013, 12:14:28 PM »
If I'm understanding this right, then no. In Corey's case, you have change Delvardus' variant from Praetor to Generic_Executor and then find the Knight Hammer's space model name and add(or replace, not sure which) it to Delvardus' code. gl ;)

Excellent, I've always loved the Night Hammer but could do without Daala.
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August 25, 2013, 10:13:26 AMReply #51

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Re: *NEW* Multiplayer Campaign Map
« Reply #51 on: August 25, 2013, 10:13:26 AM »
Sovereign showdown is almost done. I just have to code the units and fix any coding errors that bound to come :). Sorry that this map has been dragged out compared to the other two, just now that summer is over I don't have nearly as much time, and also I got really into RaW recently :).

August 26, 2013, 12:12:14 AMReply #52

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Re: *NEW* Multiplayer Campaign Map
« Reply #52 on: August 26, 2013, 12:12:14 AM »
Nice
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August 27, 2013, 11:52:51 AMReply #53

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Re: *NEW* Multiplayer Campaign Map
« Reply #53 on: August 27, 2013, 11:52:51 AM »
One of my main problems with finishing this map is the units. For PA, I know atleast I'll have all the heroes, but I'm stuck on how I will balance out the other factions' fleets. Anyone know what fleets for each faction will match an only all hero fleet of the PA(Minus Gregor) while having an SSD in your fleet(except for EotH)?
« Last Edit: August 27, 2013, 03:25:38 PM by Blackout »

August 27, 2013, 04:02:34 PMReply #54

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Re: *NEW* Multiplayer Campaign Map
« Reply #54 on: August 27, 2013, 04:02:34 PM »
era 3 NR(Wedge Lusankya)
IR era 3 Eclipse Palpatine
EotH well, just outta luck
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

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August 27, 2013, 05:10:54 PMReply #55

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Re: *NEW* Multiplayer Campaign Map
« Reply #55 on: August 27, 2013, 05:10:54 PM »
era 3 NR(Wedge Lusankya)
IR era 3 Eclipse Palpatine
EotH well, just outta luck
I know what I'm going to do with the IR(now), but for the EotH and NR, a fleet composed of what would be balanced in effectiveness as an SSD, so i can double that fleet and add a Capital ship for EotH and and add the fleet to Wedge and a Mon Cal for NR.

August 28, 2013, 06:07:30 PMReply #56

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Re: *NEW* Multiplayer Campaign Map
« Reply #56 on: August 28, 2013, 06:07:30 PM »
Good news everyone, I will probably finish the map tommorow! Bad news, it's because I'm being hospitalized because of some kind of air bubble burst inside of me and its being absorbed by my body. So hopefully it'll just be for a day, but I'll have plenty of time on my hands :)

August 28, 2013, 08:44:03 PMReply #57

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Re: *NEW* Multiplayer Campaign Map
« Reply #57 on: August 28, 2013, 08:44:03 PM »
Good news everyone, I will probably finish the map tommorow! Bad news, it's because I'm being hospitalized because of some kind of air bubble burst inside of me and its being absorbed by my body. So hopefully it'll just be for a day, but I'll have plenty of time on my hands :)

Ouch, sorry man. Hope everything's ok.
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August 28, 2013, 10:28:03 PMReply #58

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Re: *NEW* Multiplayer Campaign Map
« Reply #58 on: August 28, 2013, 10:28:03 PM »
may health and vigor return unto you post haste
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September 01, 2013, 11:33:21 PMReply #59

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Re: *NEW* Multiplayer Campaign Map
« Reply #59 on: September 01, 2013, 11:33:21 PM »
Today is a great day, as in I'm out of the hospital, and that I've completed all of the maps :D! I'll post a link here momentarily after I set up the new forum :)!

 

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