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Poll

What faction has caused the most game grievances for you?

Empire of the Hand
10 (45.5%)
Imperial Remnant
5 (22.7%)
Pentastar Alignment
2 (9.1%)
New Republic
4 (18.2%)
Minor Factions
1 (4.5%)
Raid Fleets
0 (0%)

Total Members Voted: 22

Author Topic: Most game grievances:  (Read 13969 times)

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July 17, 2013, 12:22:59 PMReply #20

Offline Revanchist

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Re: Most game grievances:
« Reply #20 on: July 17, 2013, 12:22:59 PM »
  yep.  I just killed off the fourth viscount.  They were coming in trios!  I had to stop everything and build a ssd because they pancaked everything.

Thank the maker for Sovreigns. Jump in, superlaser a Viscount, retreat. Rinse and repeat. It's the BACs that really irk me.
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July 17, 2013, 12:30:22 PMReply #21

Offline jordanthejq12

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Re: Most game grievances:
« Reply #21 on: July 17, 2013, 12:30:22 PM »
The Remnant superlasers can get pretty annoying. God, Sovereigns are the worst.

Playing as the NR can be a bit of a hassle, too. Uwila Illor never dies when I play, because I never really use her. Why? She's an Immobilizer. And, on the subject, I am NOT throwing away 9K credits for a pathetic ship that will go down to anything that moves. The enemy can go ahead and escape, see if I care. Just try doing it with no engines.
"Show the same loyalty you have in the past, Mandalore. If there is a Mandalorian crusade, let it be for something that will carry your people's memory into the future, so when the time comes when there are no more Mandalorians, than at least their honor will remain."
--Kreia, Knights of the Old Republic II: The Sith Lords

July 17, 2013, 03:55:25 PMReply #22

Offline Singularity

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Re: Most game grievances:
« Reply #22 on: July 17, 2013, 03:55:25 PM »
The Remnant superlasers can get pretty annoying. God, Sovereigns are the worst.

Playing as the NR can be a bit of a hassle, too. Uwila Illor never dies when I play, because I never really use her. Why? She's an Immobilizer. And, on the subject, I am NOT throwing away 9K credits for a pathetic ship that will go down to anything that moves. The enemy can go ahead and escape, see if I care. Just try doing it with no engines.
You''ll regret those words when you have an SSD surrounded but it escapes just seconds before you destroy its last hardpoint.

On Viscounts, fighting them as the EotH is pretty simple, just keep spamming fighters and bombers, then warp in a Massias when it's almost dead.
« Last Edit: July 17, 2013, 03:57:28 PM by Singularity »

July 17, 2013, 09:33:59 PMReply #23

Offline tlmiller

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Re: Most game grievances:
« Reply #23 on: July 17, 2013, 09:33:59 PM »
You''ll regret those words when you have an SSD surrounded but it escapes just seconds before you destroy its last hardpoint.

On Viscounts, fighting them as the EotH is pretty simple, just keep spamming fighters and bombers, then warp in a Massias when it's almost dead.

Or you fight the EoTH, who likes to span Chafs that don't have destroyable engines, and the Phalanx with no destroyable engines...
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July 18, 2013, 05:27:31 PMReply #24

Offline jordanthejq12

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Re: Most game grievances:
« Reply #24 on: July 18, 2013, 05:27:31 PM »
Aargh, ships with no engine hardpoint. Even worse than no shield hardpoint. Nonetheless, I can wait another three thousand to get an Interdictor SD and have an actual ship that can still throw up the gravity well.

You''ll regret those words when you have an SSD surrounded but it escapes just seconds before you destroy its last hardpoint.

Yes, but remember that the soon-to-be-victorious side gets a damage bonus while the retreat timer counts down. Usually only a human player will try and salvage a half-dead SSD; the AI will fight to the last unless it's stupid enough to send it solo, which it usually isn't. And not every human player can time things such that their SSD is fighting until the last conceivable second that they can still get away intact.
"Show the same loyalty you have in the past, Mandalore. If there is a Mandalorian crusade, let it be for something that will carry your people's memory into the future, so when the time comes when there are no more Mandalorians, than at least their honor will remain."
--Kreia, Knights of the Old Republic II: The Sith Lords

July 18, 2013, 05:45:30 PMReply #25

Offline tlmiller

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Re: Most game grievances:
« Reply #25 on: July 18, 2013, 05:45:30 PM »
I've seen the AI retreat TONS of times to save their SSD.  Main reason I ever use interdictors.
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July 18, 2013, 06:31:16 PMReply #26

Offline Settra

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Re: Most game grievances:
« Reply #26 on: July 18, 2013, 06:31:16 PM »
The AI almost always retreats their SSD when it is fairly close or sometimes even about half way to death (which is annoying as hell) so I also have an interdictor or 2 lying around.
How do I even

July 19, 2013, 01:08:26 PMReply #27

Offline jordanthejq12

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Re: Most game grievances:
« Reply #27 on: July 19, 2013, 01:08:26 PM »
Okay, pardon me, it doesn't save its hero SSDs, in my experience. I do remember running into a Viscount and it trying to flee, but it imploded with about a second to go on the timer. Quite fortunate they have no engine hardpoints and that torpedoes and missiles have to deal with shields. In vanilla, or even other mods, a quick hit on the engines (love B-Wings for this job) would turn a retreat attempt into suicide.
"Show the same loyalty you have in the past, Mandalore. If there is a Mandalorian crusade, let it be for something that will carry your people's memory into the future, so when the time comes when there are no more Mandalorians, than at least their honor will remain."
--Kreia, Knights of the Old Republic II: The Sith Lords

July 19, 2013, 01:25:28 PMReply #28

Offline Settra

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Re: Most game grievances:
« Reply #28 on: July 19, 2013, 01:25:28 PM »
Hm, still od because Isard, kaine, and Wedge almost always run (Jerec seems to just hang out). Well hooray for differences in experience.
How do I even

July 19, 2013, 02:17:06 PMReply #29

Offline tlmiller

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Re: Most game grievances:
« Reply #29 on: July 19, 2013, 02:17:06 PM »
In my experience, I've also seen Kaine and Wedge run, but Isaard almost always fights to the death.  I autoresolve when I see Jerec because I know it's a free win without fighting.
People should not be afraid of their government...governments should be afraid of their people.

July 19, 2013, 09:11:06 PMReply #30

Offline JC123

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Re: Most game grievances:
« Reply #30 on: July 19, 2013, 09:11:06 PM »
In my experience, I've also seen Kaine and Wedge run, but Isaard almost always fights to the death.  I autoresolve when I see Jerec because I know it's a free win without fighting.

Poor Jerec.  He's got the autoresolve value of a transport ship.  And yet he bravely refuses to retreat.
Did you see that?  Know what that cost?  $58,000.  I mean, what a waste.  It wasn't even funny.  That's $58,000 that could have gone to curing leukemia.  Or.  muscular dystrophy.  Or... what does Michael J. Fox have?  That.  Alright, let's watch some damn cartoons.

July 19, 2013, 11:22:30 PMReply #31

Offline Redraline_Salkos

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Re: Most game grievances:
« Reply #31 on: July 19, 2013, 11:22:30 PM »
More times than not, raid fleets actually HELP me, by making chaos in the enemy's flank.
Immaturity is the incapacity to use one's intelligence without the guidance of another. -
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August 09, 2013, 07:59:48 PMReply #32

Offline Thuellai

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Re: Most game grievances:
« Reply #32 on: August 09, 2013, 07:59:48 PM »
Era 1 Pentastar

They've got two Executors, and they are NOT afraid to use them.  I've seen Kaine and Jerec just go planet-hopping, shredding star-bases as they go, and there's not a ton you can do in that era to stop them - Isaard with proper backup, or a REALLY intense bomber swarm, are basically your only options on the other sides of this.

August 10, 2013, 01:16:40 AMReply #33

Offline tlmiller

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Re: Most game grievances:
« Reply #33 on: August 10, 2013, 01:16:40 AM »
Era 1 IR can have up to 4 (Isaard + the 3 buildable), so they've got the advantage against the PA.  Plus they have a more lucrative area of the galaxy, it's much easier to get your income up.  The location of the PA and the fact that they can never build an Executor or a Vengeance, only the ones they start with, means that it's fairly balanced.  Not hard to beat an Executor with a good fleet.
People should not be afraid of their government...governments should be afraid of their people.

August 10, 2013, 02:15:40 AMReply #34

Offline Thuellai

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Re: Most game grievances:
« Reply #34 on: August 10, 2013, 02:15:40 AM »
Era 1 IR can have up to 4 (Isaard + the 3 buildable), so they've got the advantage against the PA.  Plus they have a more lucrative area of the galaxy, it's much easier to get your income up.  The location of the PA and the fact that they can never build an Executor or a Vengeance, only the ones they start with, means that it's fairly balanced.  Not hard to beat an Executor with a good fleet.

Yeah, over the long term it can be done, but the first time I played that campaign, I brought my forces to bear on the NR, trying to claim some of their key planets, only to watch Kaine and Jerec tear up a lot of planets along the other rim.  Luckily they WERE beatable once I consolidated my fleets and was able to put some heat down on them, but two Executors hitting fast and hard in the early game can be quite a blow.  They're beatable, but a real early game headache before you get an Executor-killing fleet aimed at their heart, and if they've captured enough in that first push they can keep those Praetors going (Praetors are going to be 9 pop for next patch, right?  I might mod them down to that, 12 DOES seem a bit much)

August 10, 2013, 02:33:25 AMReply #35

Offline tlmiller

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Re: Most game grievances:
« Reply #35 on: August 10, 2013, 02:33:25 AM »
Technically, it's an Executor and a Vengeance, not 2 Executors.  Not that there's much difference beyond the fact that the Vengeance is slimmer and much nicer looking.
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August 10, 2013, 04:08:34 PMReply #36

Offline Lord Xizer

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Re: Most game grievances:
« Reply #36 on: August 10, 2013, 04:08:34 PM »
I use them much the same way, I strike as hard and fast as I can to try and if not take the major IR shipyard at least keep some orbital forces to stop any LvL 3 heavy shipyards from being built. The Warlords provide a nice shield from the NR in the short term for the PA and if the PA player rampages through the Core the NR will do so in the mid rim and the IR will fall. Luckily...the AI is not a tactical genius or anywhere near.
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August 10, 2013, 06:27:00 PMReply #37

Offline tlmiller

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Re: Most game grievances:
« Reply #37 on: August 10, 2013, 06:27:00 PM »
True.  In games as the PA without the EoTH, I usually bust down to Corulag (thus conquering Bilbringi and getting a second cap-ship), then with 2 hyper-v's there move up north and take the planets on that corridor that includes Dathomir (giving a 3rd cap-ship planet).  Then depending on who's having a better time of it between the IR and NR I start wiping out whoever's stronger.

If EoTH is in the game, I destroy them first, no questions asked.  I'll ignore everyone else to crush the EoTH, they simply become too powerful if they're allowed to start building Phalanx cruisers.
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August 10, 2013, 10:25:36 PMReply #38

Offline Lord Xizer

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Re: Most game grievances:
« Reply #38 on: August 10, 2013, 10:25:36 PM »
Yeah I left them alone the first time through...they pushed all the way to Bastion before I could stop them
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August 19, 2013, 08:20:17 AMReply #39

Offline mynameisyou

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Re: Most game grievances:
« Reply #39 on: August 19, 2013, 08:20:17 AM »
now I am a loyal imperial son and only rarely play as the rebels and only out of curiosity

but whenever I play as anyone other than the imps they are hell to deal with.


 

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