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I've been looking at some changes to the IR for it, but haven't decided anything concrete yet.
What's the advantage you guys think Corulag has over Carida?
Yeah the rebels build their Viscuounts extremly fast, not to mentio they are the ones who start with more planets. You get sorrounded by rebel and you basically can't move. That's when they attack you with Viscount, bothan cruiser and all their stuff. I think that if they are going to star with more than one planet, they should all be specific planets and close to each other to avoid this rapid expansion
In my opinion,Carida is just fine for imperial remnant as a starting location.you start in the core surrounded by easily defended cluster of worlds>Subjugating worlds from Carida to Gravan VII will give you free credits and a Light Factory,without any need to buy units( other than the starting units)>Chokepointing your fleets at Hakassi and Gravan VII will give you more than enough credits/time to prepare for the coming invasion from Viscounts/godknowswhatelse>Bilbringi easily defended if it comes to that eventually (only one way to reach it)>Even if you are forced out of orbit by the viscount you can still chokepoint at worlds such as Champala,Borleais,Corulag and Gravan VII due to their easily defended ground maps (Abandoned factories/Civilian support/Natural elements of the world)all this information is based on Admiral difficultyits matter of using your time correctly,pressing the attack and "predicting" the AI movements to some extend.however if there was one request/change i would like to see,that would be starting out with [Dreadnaught Heavy Cruiser]+2 [Escort carriers] instead of [Lancer Frigate],[Vindicator Heavy Cruiser] and a [Escort carrier]
But the problem is once you start expanding you start taking more casualties.
I feel like starting every faction with a Star Destroyer (Ascendancy, ISD I/II, Nebula) would be a nice boost to their power early on and would allow for better defense, although it kind of takes away from the 'ground up' feel.
High casualties are to be expected in this galactic conquest type,casualties are the price you pay for expanded territory.However it is up to you choose what you will put in line and against what odds,there is no shame in retreating from superior force.Starting out with a ISD/Nebula/Ascendancy,would certainly ruin the balance in lower difficulties.resulting in single star destroyer subjugating many worlds before facing equal/superior force and personally iam fond of "older"ship designs put to use in the earlier stages of the conquest,before having the luxury of Imperial star destroyers.it would also result in awful lot of re-design/re-work of this galactic conquest mode.but i can see where you are coming with this suggestion,i used to think the same way few months backas for the Economy,it is quite sad situation indeed that empire faces financial crisis in the core while new republic can fund their fleets and troopers with profits gained from Nal hutta(125? credit base value) with up to 5 mining facilities being possible on the planets surface.
You aren't aware of 'The Freeze' huh? I can't wait around until week 2000.
Yeah, based on the majority of the feedback we've been getting, I'm pretty happy with where the scenario is for the NR and EotH, but I'm going to look into some stuff to make it more forgiving for the IR in the openning stages.