wow. so 1, i am impressed with the quality of workmanship put into this mod. and 2, lol. did not expect the end product (i mean that in a good way). that said, it might be advisable for new players to also play a couple skirmish games to help get the feel of the game a bit more)
having now played the latest versions of both mods, i can make the following observation about them. both mods are the best that i know of for EaW/FoC, and truthfully, 2 of the best mods ive ever played for any game. that said, each has some advantages over the other.
a good comparison would be the Z-95-AF4 Headhunter compared to the T-65C X-wing. i wanted to use the stats from X-wing Alliance, but i couldnt find some of the stats, and PR has meticulous stats of all their ships. and yes ive written all of them down. it hurt after a while
this mod would be the Headhunter, while the Phoenix mod would be the X-wing.
the AF4 was presumably one of the last versions of the Z95 line, and in mod is the 8th model of 10 Z95 Models. it is a radically more advanced bird compared to the original Mk1 (trust me. ok for cannon fodder, or dealing with original TIE/LN fighters, but thats about it) but is really the same fighter, but with newer parts.
the T65C is an earlier model of X-wing (3rd model of 10 in mod), itself a more radically advanced descendant of the Headhunter, (but distant enough cousin to consider it a different family), but the AF4 has some advantages over the X-wing. it is less expensive (in mod, and presumably in universe), less complicated (IU), more maneuverable (IM), has better shields (IM), and its armaments are more versatile in the mod, in that the missiles can be used against capital ships and smaller transports and fighters, but torpedoes can only be used against Corvette sized targets and above. both are still great fighters, but they are better or worse than the other in various ways, and are equal in other ways
This mod focuses more on improving the original game, and does so with much success. Phoenix Rising, on the other hand, focuses more on new innovations, again with success. but as with the Z-95, one could argue that the Thrawn mod is a more developed mod compared to the original game, with more of the kinks ironed out.
Z-95-AF4 T-65C
Speed 100 MGLT 100 MGLT
Acceleration 16 MGLT/s 16 MGLT/s
Maneuverability 86 DPF 75 DPF
Hyperdrive Class 2 Class 1
Shields 75 SDB 50 SDB
Hull Strength 15 RU 20 RU
Guns 2 Light Lasers 4 Light Lasers
Secondary 2 (2 missiles every 30 seconds) 2 (2 torpedoes every 40 seconds)
Advanced Concussion Missiles Proton Torpedoes