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It isn't hard to get models made for EaW into Sins. First, assuming you only have an .alo model, is to convert it to .obj somehow (I personally import the .alo file into 3ds Max and then export it from there), and then open up Softimage (7.5 is free) to rig the mesh and make the tangent maps.
I personally use 3D Object Converter to get .alo to .3ds as well. The textures will always be missing in Softimage, you have to re-attach the textures in that program, that's just how it is. See here for more Sins modelling goodness.
Once you have a .3ds file, you can use Wings 3D to import that and then export to .obj.
I made a working mesh and have models in Sins! But they look like shitty Picassos. Is there anything in a dds file that describes how to put it on the model? Texture projection: cubic, planar, spherical etc... doesn't seem to make it look better. I'm sure if I wasn't dealing with someone else's textures I'd know how to orient them.
I'm not sure what you're actually asking. Can you show us a picture of your Model ingame?
A better question is why is a venator trying to have sex with a starbase in that first shot?
You have to define that all in Softimage. If you have different textures for different parts, you have to make those parts into separate materials. The link I put in earlier explains that. Also, if you want a Venator you could just grab SoGE's. :v
OR learn how to make all this stuff on your own so you can stop becoming an addict.
But learning to do everything will make you even more of an addict. Take it from someone who keeps learning more and more things. At this point, I think one of the few remaining things I can't do for Sins is modeling/UVing and creating sound effects.