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Wouldn't that be kind of difficult to implement?
Not at all. Depending on how you make each ship's stats, if one has say, a half a dozen ISDs or an Executor out, it isn't odd to see Nebulon-B frigates, or small cruisers, get destroyed in a rather quick fashion. Sins combat is very slow as most ships have fairly similar health and as most ships don't pour out that much DPS, at least in comparison to some mods.
. Most of the team plays Sins on Fast or Faster, and I think those are both pretty good benchmarks, though we would like to leave the slower options for those who want them. Ideally it'd be fast enough that battles wouldn't get boring but not do fast that you can't use multi-pronged diversion tactics or respond when you get attacked somewhere else.
While you can't implement hardpoints, you can implement disabled abilities. I've never seen it happen in the vanilla game (not saying it doesn't, I haven't played the vanilla NEARLY as much as the 2 mods), but in SoaGE at least, when you hover over ships taking some hard and heavy beating, you'll see stuff popping up about "abilities disabled" "sublight movement disabled" etc. So depending on HOW much you can disable that way, you could "fake" a hardpoint scenario in being able to do limited disabled and disabled to replicate some hardpoints being destroyed and all weapons systems destroyed.Obviously, I don't mod myself so have no idea if that would be practical, but it's a thought if it is.
So simply skewing HP and DPS should make for really quick battles with small ships while capital ships and supercaps last quite a while. Is this the rationale behind the % health addon for SOAGE?
Aint one of the reasons that combat in sins is slow the way the shield system works, with the shield growing stronger as it takes damage, called shield mitigation. When shield mitigation starts at 20% and goes up to like 75% it essentially means a ship lives 3 times as long as without the rising shield mitigation crap. I assume not having it go up would be more fitting for star wars and would also serve to make combat go faster.By the way i think i remember a sins modder, zombierus(something like that) that among other made sins of the fallen on moddb was talking abouth dooing a mod with ships that actually did less damage the more they got damaged in sins, maybe he have it figured out by now and you could use hes method or something. But im sure you are able to figure it out on your own, so no offence meant in suggesting it.
Yeah, Rus. I'd love to play his Mod if I wasn't worried about crashing all of the time. His work is nice, but I haven't been able to play Sins mods without constant crashing.
I figure I may as well ask the obvious; you've enabled a paging file for the partition Steam/Sins is on, right? As without that the game likes to crash much earlier than it should, this is particularly noticeable with large mods like Sins of the Fallen, and can even occur with the base game.
I'm not even sure what you mean .
I probably asked the wrong question then. Are you playing Sins on Windows?