Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!

Author Topic: Empire of the hand overpowered?  (Read 10630 times)

0 Members and 1 Guest are viewing this topic.

September 16, 2012, 07:51:53 PM

Offline Newrepublic-woodie

  • Brevet Admiral
  • ****
  • Posts: 77
  • Approval: +0/-0
    • View Profile
Empire of the hand overpowered?
« on: September 16, 2012, 07:51:53 PM »
I just happened to notice, the garrison for the heavy vehicle factory is impossible to take on, without several AT-ATs.

I was wondering if anyone else felt they were slightly overpowered?

s.p.wood :D :D

September 16, 2012, 11:45:56 PMReply #1

Offline Senza

  • Vice Admiral
  • ******
  • Posts: 448
  • Approval: +8/-4
    • View Profile
Re: Empire of the hand overpowered?
« Reply #1 on: September 16, 2012, 11:45:56 PM »
Does it still garrison the MMT or is it the Gilzean RGT now? If it's the Gilzean you might have a case.... but otherwise, no.

September 17, 2012, 04:14:57 AMReply #2

Offline StarWarsSupremeCommander

  • Brevet Admiral
  • ****
  • Posts: 63
  • Approval: +0/-0
    • View Profile
Re: Empire of the hand overpowered?
« Reply #2 on: September 17, 2012, 04:14:57 AM »
The EoTH might be OP with units, but they sit right beside IR. And the tanks are quite easy to defeat with Plex(which PA does not have)

September 17, 2012, 03:23:34 PMReply #3

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #3 on: September 17, 2012, 03:23:34 PM »
I don't think they are OPed, their unit power is balanced by their small territory, very high cost of units and slow build time. I will say the Airstreaker is a NIGHTMARE to any enemy though.

You just have to use the right tactics and they fall like the rest. Best advice is to kill them off early though as once they get cranking they are a powerhouse.
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

September 17, 2012, 10:11:53 PMReply #4

Offline ArcHeavyGunner

  • Brevet Admiral
  • ****
  • Posts: 69
  • Approval: +0/-0
    • View Profile
Re: Empire of the hand overpowered?
« Reply #4 on: September 17, 2012, 10:11:53 PM »
Thats hard too do as the NR as we start on the other side of the map and they have a  bazillion space heros and we just got Ackbar. Still they arent op.
Long live the New Republic!
I'm not dead!
(apparently...)

September 18, 2012, 12:37:48 AMReply #5

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #5 on: September 18, 2012, 12:37:48 AM »
Agreed
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

September 18, 2012, 12:04:59 PMReply #6

Offline yutpaeksi

  • Vice Admiral
  • ******
  • Posts: 436
  • Approval: +13/-3
    • View Profile
Re: Empire of the hand overpowered?
« Reply #6 on: September 18, 2012, 12:04:59 PM »
On the galactic scale they're not overpowered. Their units cost a lot more, even if they often pack a better punch. Their initial territory is fairly small and on most of the maps there are some choke points for them that can easily lead to them being cut off.

In 2.0, the hero blob no longer seems to stack bonuses, and you can always run and then try to isolate their heroes to take them out.

The weakness of the EotH is in defense. They're a flexible mobile force but they don't have planetary defenses like hypervelocity cannons/ion cannons, and until the Visvia platform gets up and running in the game (hopefully 2.1?) they're at a real disadvantage. The Brask platforms are nice, but you're restricted to just two of those on every planet, even in the systems in which the other factions can field up to 5 platforms. That means that even if the EotH takes Coruscant, they have a lot more trouble fortifying it.

But yeah in individual tactical battles, both land and space, they can be a real pain to deal with. Still, I just find that a fun challenge.
"That's not what the Empire would have done, Commander. What the Empire would have done was build a super-colossal Yuuzhan Vong-killing battle machine. They would have called it the Nova Colossus or the Galaxy Destructor or the Nostril of Palpatine or something equally grandiose. They would have spent billions of credits, employed thousands of contractors and subcontractors, and equipped it with the latest in death-dealing technology. And you know what would have happened? It wouldn't have worked. They'd forget to bolt down a metal plate over an access hatch leading to the main reactors, or some other mistake, and a hotshot enemy pilot would drop a bomb down there and blow the whole thing up. Now that's what the Empire would have done."
―Han Solo, to Vana Dorja

September 18, 2012, 01:48:29 PMReply #7

Offline Lord Xizer

  • Tester
  • Grand Moff
  • *
  • Posts: 3,222
  • Approval: +134/-14
  • Nothing shall withstand my ambition.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #7 on: September 18, 2012, 01:48:29 PM »
yes blitz them and keep them on defense then you can hammer them
"I do not intend to be the Emperor's servant forever..."-High Inquisitor Jerec

"The New Order has never fallen. Only the Emperor."-Grand Moff Ardus Kaine

October 04, 2012, 08:58:33 PMReply #8

Offline Eclipse

  • Vice Admiral
  • ******
  • Posts: 350
  • Approval: +16/-5
  • My Eclipse has nothing to do with Force Unleashed.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #8 on: October 04, 2012, 08:58:33 PM »
As a good imperial officer I belive that SSD and AT-AT combined with some AT-AA for the airstrikers get the job done. I know that it's not a cheap or even usefull way, but in the ends I get the result. But yeah the EoTH is a real trouble and hard to destroy, specially the phalanx destroyers
A Member of the Imperial Alignment(Allies With The Shadow Post Empire).

\"Yes, the destruction of Alderaan was regrettable, but so was the destruction of the Death Stars. Are the deaths of millions of Alderaanians?who conspired to overthrow the government?more tragic than the deaths of millions of Imperial soldiers who laid down their lives to defend our way of life? I think not.\"―Antinnis Tremayne


October 04, 2012, 09:09:18 PMReply #9

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Empire of the hand overpowered?
« Reply #9 on: October 04, 2012, 09:09:18 PM »
Airstraekers are absolutely horrendous if they have time to build them.  My attack fleet in EoW right now consists of 2 A9, 8 AT-AT, 7 Hailfire, 5 TFTX, and 35 AT-AA, because they have most of their planets garrisoned with 8 Airstraekers, and 1 generally can take out 2 companies of AT-AA's.

I've actually taken to simply crushing their space structures, and setting an IPV over the planet so they can't rebuild, and I figure once I've finished off the IR, I'll autocalc a bunch of battles to beat them.
« Last Edit: October 04, 2012, 09:10:49 PM by tlmiller »
People should not be afraid of their government...governments should be afraid of their people.

October 15, 2012, 04:48:58 PMReply #10

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #10 on: October 15, 2012, 04:48:58 PM »
In all honesty I'm getting pretty sick of having to deal with the EotH by now.

Every. single. time. I try to play Essence of War or Art of War, the Hand will get together a ridiculously huge space fleet with every single hero at some point and just bum-rush me when I'm trying to concentrate on the other 2 factions.

The EotH seem to build 2x the amount of ships and tanks any of the other factions build, and its incredibly frustrating when I'm able to kill all of their heroes, but still lose my SSD to 40+ Kariek Cruisers. Just 10 minutes into the game they've fotified every planet with tank factories, turrets, the works, while I'm struggling to build an ISD.

And most of the time the EotH will take over the galaxy at an alarming rate, they're already a few stops from Coruscant when I finally get my stuff together.

It's getting to the point were I don't want to play those campaigns anymore as the PA because I'm just going to be destroyed.
« Last Edit: October 15, 2012, 05:12:14 PM by Singularity »

October 15, 2012, 07:30:44 PMReply #11

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Empire of the hand overpowered?
« Reply #11 on: October 15, 2012, 07:30:44 PM »
Yup, I've found you have to ignore EVERYONE and simply attack the EOTH to have a chance.  Don't even take their planets, just go through with your most powerful beginning fleet destroying their shipyards to prevent them from attacking for a bit.

But if you do that, you'll never make it past week 120 before the freeze, and having to concentrate on attacking the EOTH so much, you'll never be able to win by that time.  IMO, on anything higher than the easiest difficulty, it's basically impossible to complete a GC as the PA because of the EOTH.
People should not be afraid of their government...governments should be afraid of their people.

October 15, 2012, 08:17:11 PMReply #12

Offline Lord_jacob

  • Rear Admiral
  • *****
  • Posts: 140
  • Approval: +4/-3
    • View Profile
Re: Empire of the hand overpowered?
« Reply #12 on: October 15, 2012, 08:17:11 PM »
As the PA, i have found a trick that basically neutralizes the Eoth for a time.
First, build up your forces, take a few planets. but as you do, put as much as you can into borosk(or something like that). i would suggest Enforcers and Venators.
Second, build Golans.
Third, wait for the Eoth to attack with ALL there Heroes. Once you defeat them, they will slow down attacking. And now is the best time to go into there territory and take it all :)
*NOTE* You have to be fast, or they will attack. if they have already built up alot, this may be impossible

October 16, 2012, 10:45:29 AMReply #13

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #13 on: October 16, 2012, 10:45:29 AM »
Thanks, I think I'll just attack the EotH first and just leave a bunch of land units in orbit over their planets so they can't build any more ships.

October 16, 2012, 10:58:02 AMReply #14

Offline Thrashia

  • Brevet Admiral
  • ****
  • Posts: 81
  • Approval: +2/-2
    • View Profile
Re: Empire of the hand overpowered?
« Reply #14 on: October 16, 2012, 10:58:02 AM »
It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.

Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.

All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!
"You may win the occasional battle against us, Vorrik, but the Empire will always strike back." - Gilad Pellaeon

C'baoth: "You doubt the power of the Force, Grand Admiral Thrawn?"
Thrawn: "Not at all. I merely present the problems you and the Force will have to solve if you continue with this course of action."

October 16, 2012, 03:37:28 PMReply #15

Offline tlmiller

  • Tester
  • Moff
  • *
  • Posts: 2,363
  • Approval: +56/-9
  • Don't turn around you moron, ATTACK!!!!!
    • View Profile
Re: Empire of the hand overpowered?
« Reply #15 on: October 16, 2012, 03:37:28 PM »
It has always been my strategy to either withdraw or push forward to a certain point where I occupy choke points, so that I can divide my forces onto two, three, or at most four fronts. I create defensive structures and build hypervelocity guns, the whole burrito. Then I sit back and collect money for a few weeks, start slowly purchasing strong units (multiple ISDs and Venators usually, backed up by Lancers). Once you have a sizable fleet launch your blitzkrieg into the enemy. You can use the plan that Singularity mentioned: putting land units in orbit behind your conquering fleet to keep them from building again.

Then, once you have destroyed the majority of their space faring abilities, you send in masses of infantry/stormies and mop the floor. I sometimes don't even play out the battles, just build up a large enough force and auto-resolve. Sure you take a lot of casualties, but...we have reserves.

I can easily beat the EoW as IR, EoTH or the worthless scumbags before the freeze even at the hardest level (Ok, the scumbags will occassionally freeze depending on how quickly I can kill off the early heroes).  But as the PA, it's INSANELY difficult to get enough income to build those attack fleets before the freeze.

All the while your other fronts are easily defended by any other enemies. As you absorb the conquered territory and gain more money and power, build up a second and third conquest fleet, and then go on a rampage!

The only problem with that, as I use it also, is with the Pentastar.  Because they start with SOOOOOOOOOOO little income, by the time you get sufficient income, you're 10 weeks away from having the game freeze because so many AI battles have taken place.  Easy enough to win as them, but I've NEVER been able to finish a GC at above the lowest level because of the freeze always occurring.

I can easily enough finish EoW as the IR, EoTH or even the scumbags (depending on how quickly I can kill off the IR early leaders to advance to the later Eras) without the freeze.  But as the PA, I always run into the freeze before I can finish.
« Last Edit: October 16, 2012, 03:41:27 PM by tlmiller »
People should not be afraid of their government...governments should be afraid of their people.

November 03, 2012, 11:29:29 AMReply #16

Offline Newrepublic-woodie

  • Brevet Admiral
  • ****
  • Posts: 77
  • Approval: +0/-0
    • View Profile
Re: Empire of the hand overpowered?
« Reply #16 on: November 03, 2012, 11:29:29 AM »
as the PA, it's easiest to kill the eoth completely.. IF.. you do as I did.

It only took around 14 weeks to wipe them out.

I just gathered all the heavy ground units (hailfire's etc)... used Jerec and Kaine to trap all of the Hand's ships (in each battle).... destroying them. Then striking quickly enough, prevents them from building vehicle factories etc. Once Syca falls.... the Eoth is destroyed. :) I literally mean.. conquer a planet... send your naval fleet to destroy the next planet's defences :). However.. I personally hate the EOTH. I wish there were an Art of war without their  planets /faction, and instead replace them with Da soocha V, Endor, Bakura etc
s.p.wood :D :D

November 06, 2012, 08:23:33 PMReply #17

Offline ArcHeavyGunner

  • Brevet Admiral
  • ****
  • Posts: 69
  • Approval: +0/-0
    • View Profile
Re: Empire of the hand overpowered?
« Reply #17 on: November 06, 2012, 08:23:33 PM »
Just a quick question, What is the "Inevitable game freeze" everyone is talking about?
Long live the New Republic!
I'm not dead!
(apparently...)

November 06, 2012, 08:29:28 PMReply #18

Offline Revanchist

  • Mod Team Member
  • Grand Admiral
  • ****
  • Posts: 1,473
  • Approval: +42/-5
  • I am Revan reborn. And before me you are nothing.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #18 on: November 06, 2012, 08:29:28 PM »
Just a quick question, What is the "Inevitable game freeze" everyone is talking about?

This freeze occurs for some reason due to the actual programming of the game itself, making any new units unelectable and ending your campaign. It is believed it is related to the total number of units (both alive and destroyed) that are present throughout the game. I personally have not encountered it yet, so I don't know exactly what it is like.
"History is on the move, Captain. Those who cannot keep up will be left behind, to watch from a distance. And those who stand in our way will not watch at all."
Grand Admiral Thrawn

"But...it was so artistically done."
Grand Admiral Thrawn

Member of the Imperial Alignment


November 07, 2012, 06:19:50 PMReply #19

Offline Singularity

  • Rear Admiral
  • *****
  • Posts: 187
  • Approval: +8/-0
  • Never trust a bartender with bad grammar.
    • View Profile
Re: Empire of the hand overpowered?
« Reply #19 on: November 07, 2012, 06:19:50 PM »
So although they have the best rounded ships out of all the factions, they're nerfed because their ships are so expensive, okay
But that's pointless when the AI, especially for the Hand for some reason, produces credits 10X faster than everyone else, not to mention the fact their hyperspace jump is about 5 seconds, so trying to kill their heroes can become a nightmare!
« Last Edit: November 08, 2012, 02:48:18 PM by Singularity »

 

Those working on this mod do so in their own free time and for no pay.
Show your support for them by enabling ads on this site!