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Author Topic: Suggestions for 2.1  (Read 282348 times)

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January 28, 2013, 05:05:54 PMReply #360

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #360 on: January 28, 2013, 05:05:54 PM »
Not even the poor imp players.  The ONLY faction that can't affect the advancing era directly (aka, not the Imperials) and is hurt by the advancing era is the EOTH since they lose Thrawn.  PA is never affected (so more or less who cares if you're them), the NR gets stronger with each successive era (giving them a marked reason to WANT it to progress).
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February 02, 2013, 11:29:11 AMReply #361

Offline Blindsided

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Re: Suggestions for 2.1
« Reply #361 on: February 02, 2013, 11:29:11 AM »
i would like to see Pentastar Aligment added to the GC mode:From the Ground up and possibly some way to scout planets?since i dont recall seeing the imperial probe droid or "stealth fleet" units

another thing i would like to see is "events" like Katana fleet from thrawn campaign

sorry for bad english

February 03, 2013, 11:48:54 AMReply #362

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Re: Suggestions for 2.1
« Reply #362 on: February 03, 2013, 11:48:54 AM »
Yes, that would be cool. A bit of era difference would be a good addition to the PA.
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February 03, 2013, 04:35:37 PMReply #363

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Re: Suggestions for 2.1
« Reply #363 on: February 03, 2013, 04:35:37 PM »
i would like to see Pentastar Aligment added to the GC mode:From the Ground up and possibly some way to scout planets?since i dont recall seeing the imperial probe droid or "stealth fleet" units

We won't be adding the PA to From the Ground up since that GC is set up in a very specific way in order to be finishable, balanced and relatively symmetrical, so it would require being completely redone. If we were to add the PA to it, it would be in a second GC of that style. Probe Droids should be available, I'll check.

another thing i would like to see is "events" like Katana fleet from thrawn campaign

We won't have any new events like the Katana one in 2.1. They take a long time to design and implement, and the LUA work for 2.1 is being put into Survival mode. Unless we get a good idea that would be worth implementing (there has to be a workable event, and one that has a reason to be done instead of just being there) and Smallpox really wants to do it, there won't be any more.

Quote
Yes, that would be cool. A bit of era difference would be a good addition to the PA.

As we've said before, the PA can't use its own scripts, all we can do with them is what we can do in another faction's story files and apply to them, which is pretty much limited to the tech level changes. We can't directly lock out units between eras like we can with other factions unless we use the script that basically gives them a free structure that's needed as a prereq to build all of their units for that era whenever they hold a planet, which comes with its own problems. We want to make it so they can get new units by doing new stuff in new ways, or by progressing through the eras, like we're trying to do with the CSA, but we simply don't have the resources (available unit options) to give them that much anyways.
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February 03, 2013, 04:47:31 PMReply #364

Offline yutpaeksi

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Re: Suggestions for 2.1
« Reply #364 on: February 03, 2013, 04:47:31 PM »
I don't know how easy this would be to implement, or even if it's possible, but how about adding in some random variance to each ship/crew since there's no veterancy in EaW?

For instance, if the crew of an Impstar Deuce happens to be poorly trained or led by a poor captain, maybe that ship could have a 5-10% reduction in firing rate and/or shield regen, maybe even speed and maneuverability, or just targeting? I realize that hero ships already have bonuses similar to this, but as fleets grow larger and larger, there's bound to be some ship crews that have become known to perform better while others don't. In particular, a ship that performs worse than the standard or expected performance level for that ship class would be an interesting addition.

This could be something that resets in each battle (since you probably can't permanently set this to each ship after it's built), and doesn't have to be very obvious or transparent visually. But it could add an extra bit of randomness to each battle. It could also be something limited to capital ships, for which the effect would be felt more.
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February 03, 2013, 04:51:16 PMReply #365

Offline JC123

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Re: Suggestions for 2.1
« Reply #365 on: February 03, 2013, 04:51:16 PM »
We won't be adding the PA to From the Ground up since that GC is set up in a very specific way in order to be finishable, balanced and relatively symmetrical, so it would require being completely redone. If we were to add the PA to it, it would be in a second GC of that style.

Stupid Freeze... always putting a crimp on perfectly good mods.
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February 03, 2013, 04:54:17 PMReply #366

Offline tlmiller

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Re: Suggestions for 2.1
« Reply #366 on: February 03, 2013, 04:54:17 PM »
True.  Now, if only Petroglyph had taken their time and developed it so it didn't freeze up.
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February 03, 2013, 05:02:32 PMReply #367

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Re: Suggestions for 2.1
« Reply #367 on: February 03, 2013, 05:02:32 PM »

As we've said before, the PA can't use its own scripts, all we can do with them is what we can do in another faction's story files and apply to them, which is pretty much limited to the tech level changes. We can't directly lock out units between eras like we can with other factions unless we use the script that basically gives them a free structure that's needed as a prereq to build all of their units for that era whenever they hold a planet, which comes with its own problems. We want to make it so they can get new units by doing new stuff in new ways, or by progressing through the eras, like we're trying to do with the CSA, but we simply don't have the resources (available unit options) to give them that much anyways.

Ah I missed that brief. My bad
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February 03, 2013, 05:08:22 PMReply #368

Offline JC123

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Re: Suggestions for 2.1
« Reply #368 on: February 03, 2013, 05:08:22 PM »
True.  Now, if only Petroglyph had taken their time and developed it so it didn't freeze up.

Sir, this game freezes after XX maneuvers.  Shouldn't we spend another few weeks and fix this glaring problem?

Why, will it stop Star Wars fans from purchasing it because it's a Star Wars game?

Well, probably not, but...

Then shush!!!
Did you see that?  Know what that cost?  $58,000.  I mean, what a waste.  It wasn't even funny.  That's $58,000 that could have gone to curing leukemia.  Or.  muscular dystrophy.  Or... what does Michael J. Fox have?  That.  Alright, let's watch some damn cartoons.

February 03, 2013, 05:20:28 PMReply #369

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Re: Suggestions for 2.1
« Reply #369 on: February 03, 2013, 05:20:28 PM »
I'm actually not surprised it was released that way. From my knowledge, it wasn't found in the base game for years after release because the GCs are all relatively small and as such it took a longer time to hit it. By the time they did find it, LA wasn't gonna bother ordering another patch.
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February 03, 2013, 05:31:11 PMReply #370

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #370 on: February 03, 2013, 05:31:11 PM »
Since when did LA ever care about quality?
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February 03, 2013, 06:52:09 PMReply #371

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Re: Suggestions for 2.1
« Reply #371 on: February 03, 2013, 06:52:09 PM »
Since when did LA ever care about quality?

Hmmmmmmmmmmm, can't think of a time when they did to me.
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February 07, 2013, 04:59:31 PMReply #372

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Re: Suggestions for 2.1
« Reply #372 on: February 07, 2013, 04:59:31 PM »
Mining facility's for the duskhan league because you can't buy most of their units just with base income.
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February 07, 2013, 05:13:37 PMReply #373

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Re: Suggestions for 2.1
« Reply #373 on: February 07, 2013, 05:13:37 PM »
Also allow air units to be able to use repair stations.
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February 07, 2013, 08:12:56 PMReply #374

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Re: Suggestions for 2.1
« Reply #374 on: February 07, 2013, 08:12:56 PM »
What would be nice to see in ground battles would be more air units, just like Force commander where you had TIE fighters and others. The lack of air units in the game makes the AT-AA and the AA turret almost pointless, it would also make ground battles a bit more interesting
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February 07, 2013, 09:32:12 PMReply #375

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Re: Suggestions for 2.1
« Reply #375 on: February 07, 2013, 09:32:12 PM »
Invade the EoTH once and after your AT-AT's are mauled like there is no tomorrow, tell me you don't need AT-AA's.  :)
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February 07, 2013, 09:47:03 PMReply #376

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Re: Suggestions for 2.1
« Reply #376 on: February 07, 2013, 09:47:03 PM »
Hey I've dealt with airstraekers with my AT-AT not effective tough. But yeah What I mean is that I would like to see more varety. And besides the AT-AA aren't really effective with me (eache airstraeker=2 AT-AA). Besides the NR and EoTH have air units that would quialify as fighters while PA and IR have slow and big shuttles.
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February 08, 2013, 12:08:13 AMReply #377

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Re: Suggestions for 2.1
« Reply #377 on: February 08, 2013, 12:08:13 AM »
Not every faction needs to have the exact same stuff. If the Airstraekers are overpowered, that means the AirStraekers are overpowered. It doesn't mean we then have to add another air unit of the same type to the other factions. Our goal isn't to make factions that are just reskinned versions of each other.
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February 08, 2013, 12:25:54 PMReply #378

Offline z741

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Re: Suggestions for 2.1
« Reply #378 on: February 08, 2013, 12:25:54 PM »
been a while since ive been around. real life stuff, anyway i was just playing essence as NR and had isard then thrawn hit kashyyyk killed them both easy lol. isard i just blasted her with my bombers and cap ships.

Are you going to include the Galaxy gun/ Eclipse 2 for next release?
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February 08, 2013, 09:44:57 PMReply #379

Offline Lord Xizer

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Re: Suggestions for 2.1
« Reply #379 on: February 08, 2013, 09:44:57 PM »
Not every faction needs to have the exact same stuff. If the Airstraekers are overpowered, that means the AirStraekers are overpowered. It doesn't mean we then have to add another air unit of the same type to the other factions. Our goal isn't to make factions that are just reskinned versions of each other.

Agreed. Airstraekers are not overpowered but they sure as hell can make you respect the EotH if you are foolish enough to invade their planets without AA units!
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