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There used to be a mod for the Legacy of the Force time frame when that series was still being written, I was part of the testing team but the leader basically abandoned it.Currently a mod for the Legacy era *the distant future one not Legacy of the Force*Also theres the mod with the Yuuzhan Vong in it, still fairly early but they are putting out some nice new models.
Hi TR team I have and idea well it could be seen as more of a fix. The power to shield (PTS) ability on some of the empire of the hand ships is overpowered. By contrast the PTS on the MC cap ships has been reduced. In the interest of balance this needs to be looked at as the MC are known to have advanced shields. It is almost pointless using PTS on the MC80B at the moment. Great mod, this is the only issue I have found so far.I have been playing TR since V1 keep up the good work! predator
Is there a way you can randomize when raid fleets appear? Right now it seems to be a fixed designated time after the battle starts. I've found the best way to make sure I don't get taken unawares is to use an initial fast unit like a starfighter squadron, corvette or frigate to spearhead an assault, and then quickly move it out of the initial deployment zone just in case a raid fleet emerges.It would be really cool if you had to worry that once you're heavily engaged with up enemy forces, THEN all of a sudden the raid forces appeared behind your lines and starting causing you all sorts of trouble.
Is there a way you can randomize when raid fleets appear? Right now it seems to be a fixed designated time after the battle starts. I've found the best way to make sure I don't get taken unawares is to use an initial fast unit like a starfighter squadron, corvette or frigate to spearhead an assault, and then quickly move it out of the initial deployment zone just in case a raid fleet emerges.
why do u hate america? if it were not for us u guys would be lost. i mean we invented the tv, we invented the internet, cars and we even went to the planet moon. we won all the wars and we always help the little countries who cant fight and we give food to poor people.
http://starwars.wikia.com/wiki/Gladiator-class_Star_Destroyer
http://starwars.wikia.com/wiki/TIE_Oppressorhttp://starwars.wikia.com/wiki/TIE_Aggressor
As for the other two, the last thing the NR needs is more powerful capital ships. Their build bars are pretty much full, and they tend to field the best set of capital ships in the game to begin with.
I'd rather avoid going into more and more obscure TIEs for them.
I would love to see the PA ships garrison something other than the same TIE Fighters, TIE Interceptors and TIE Bombers as the IR. I would love to see them with maybe A9's (since they already have them on the Venator), Skiprays (from the Munificents), and Tie Hunter to replace the Interceptor. Just to provide a little more uniqueness to the PA. Don't expect to see it done since it would make them more powerful (Skiprays having ions and shields, Hunters having ions (although fewer lasters than an Interceptor, and A9's being way faster than the TF).
And the Corporate Sector Authority Picket Fleet probably merged with the Pentastar Alignment navy it had this the Recusant-class light destroyer and Lucrehulk-class battleship plus the Mankvim-814 light interceptor so why not give them to the PA.
http://starwars.wikia.com/wiki/Emperor%27s_Royal_Guard_TIE/In_starfighter