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Specific missions like the one you mentioned with Razor's Kiss could easily be done like this, however implementing a capture-the-prop type thing like this in regular gameplay would be way too easily exploitable. Start the battle, capture the ships, back out, repeat.
Pox will probably have to correct me on a few things here, but there's still significant issues attached to boarding in general, both technical and balance-wise. The fact that these Katanas are neutral beforehand as opposed to an enemy ship, are all the same object, and are always the same object (meaning it's not sometimes Katanas, sometimes Mon Cals, etc) are pretty important though I think it could be gotten around in tedious ways. When Pox and I discussed it as far as technical possibilities for boarding enemy ships in a regular battle, I think what we decided is that it's likely possible to do it in one ship per battle (there are *very* limited ways to pass variables between tactical and GC), leaving aside all the balance issues that would need solving which have been covered in other threads.
It's just as Corey said, as long as there's only one or two ship types you can capture it's all fine, but if they're supposed to stay after battle we have to create a variable for each capturable ship type. Now just have a look at the TR unit list and you'll know it's just too much work for a feature like this. Moreover, I suspect that the freezing bug will occur way faster if this was implemented.
I'd love it to be mission specific like Thrawn capturing ships at Sluis van(as in Heir to the Empire) Zsinj hijacking Razors Kiss and such.