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Author Topic: Land units  (Read 3310 times)

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June 09, 2012, 02:48:03 PM

Offline Mazzic

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Land units
« on: June 09, 2012, 02:48:03 PM »
The Rebels and Empire are getting a lot of new land units in the new version it looks like but are the Empire of the Hand getting anything? They have less than the other factions already but we've seen a lot of new Rebel units and a few new Imperial ones and nno Empire of the Hand ones

June 09, 2012, 08:17:55 PMReply #1

Offline Zsinj

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Re: Land units
« Reply #1 on: June 09, 2012, 08:17:55 PM »
I dont think the Empire of the Hand will get anymore ground units in 2.0 because their ground  units consist of some of the best in the Game such as the Megamaser Tank which can destroy almost anything in 1 or 2 shots but its balanced by having a long charge time.
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June 09, 2012, 08:20:32 PMReply #2

Offline Lord Xizer

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Re: Land units
« Reply #2 on: June 09, 2012, 08:20:32 PM »
I dont think the Empire of the Hand will get anymore ground units in 2.0 because their ground  units consist of some of the best in the Game such as the Megamaser Tank which can destroy almost anything in 1 or 2 shots but its balanced by having a long charge time.

I think they were to get a troop transport, and some reworked units but don't quote me on that.
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June 09, 2012, 09:11:57 PMReply #3

Offline Mazzic

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Re: Land units
« Reply #3 on: June 09, 2012, 09:11:57 PM »
I dont think the Empire of the Hand will get anymore ground units in 2.0 because their ground  units consist of some of the best in the Game such as the Megamaser Tank which can destroy almost anything in 1 or 2 shots but its balanced by having a long charge time.

While it's true that the MMT has the most damage in a single pulse in the game, this doesn't actually mean much. It's good for what it does, however it has some severe limitations. If it attacks an AT-AT from behind it will win outright, however in a face to face fight the MMT always gets destroyed before it can get the killing show off, and in the case of smaller vehicles where it is unsupported it will often lose to a company or a company and a half of them. The greater number of T4's in a company often mean that the MMT will be unable to effectively combat them. It seems more like a more direct and less frigile version of artillery.

For their other vehicles they have the Rapid Fire Tank, the Kirov and the Flame Tank, which while effective as anti-infantry vehicles, are useless against anything else. The AT-CW seems entirely useless to me.

Just looking at the 2.0 additions for the New Republic shows how outclassed the Empire of the Hand is on land. They're getting air units, an anti-air unit, a medium vehicle which can probably mop up against infantry as well as a lot of vehicle types (maybe even the MMT if there's enough per company) and the Heavy Tracker which I'm pretty unfamiliar with.

June 09, 2012, 09:15:57 PMReply #4

Offline Zsinj

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Re: Land units
« Reply #4 on: June 09, 2012, 09:15:57 PM »
You are just looking at the Fact of a MMT alone if it has support the EotH ground units can destroy anything the IR or NR can throw at them.
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June 09, 2012, 09:20:23 PMReply #5

Offline Corey

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Re: Land units
« Reply #5 on: June 09, 2012, 09:20:23 PM »
I'm not sure he's asking for another heavier vehicle, what I think he means is even just a single medium vehicle like the 1M or RAF. Currently if you don't have/can't afford about 2 MMTs you can't really win a battle. They do need support, but as it is that support can only come from anti-infantry vehicles. If you don't have enough money to get those MMTs you have no other anti-vehicle options except the plex troopers on speeder bikes, and if you do have the money for an MMT, which is still worth it, you have to be able to also afford the support vehicles.
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June 09, 2012, 09:22:38 PMReply #6

Offline Zsinj

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Re: Land units
« Reply #6 on: June 09, 2012, 09:22:38 PM »
I usually Spam RFTs because en masse they can wreak havok.
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June 10, 2012, 12:46:18 AMReply #7

Offline Willhelm

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Re: Land units
« Reply #7 on: June 10, 2012, 12:46:18 AM »
really find its best to just use mmts the artillery and kirovs, everything else is kindof useless in my opinion.. and for everyone saying kirovs cant kill vehicles.. well A. its faster than any vehicle AND it does more damage... so bascially they are unstoppable against everything if you just use gurilla tactics... Except for t-4b and t-3b tanks that is as they can shoot all around themselves

bascially with kirovs and mmts, the mmts kill everything slow and tough and the kirovs kill pretty much everything else and then artillery are good for killing turrets

the only real use ive ever found in other units is for the speeder bike just as a suicide unit to reveal for a bombing run

June 10, 2012, 02:17:48 AMReply #8

Offline Lord_jacob

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Re: Land units
« Reply #8 on: June 10, 2012, 02:17:48 AM »
they might get 1 or 2. most likely it will be re-texturing. so far it seems like its going to be a new mod. well, more like a new game, cant really call it a mod anymore

 

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