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That must all be done while balancing a buckt on your head, standing on one leg and humming the original Pokemon theme song....
Okay this solution is really weird and a little tedious but it worked for me back when I still played AOTR. First what I do is to create a clone of the XML folder, which I use both for my solution to the AI problems, and to have an older copy in case my frequent XML tinkering screws something up. Anyway, first what you want to do is empty the AI folder in the actual AOTR XML folder. Next, launch the game and get to the main menu. Now, tab out and start copy pasting the AI folders from the XML clone into the original XML folder, one at a time. Each time you do this, go back into the game and click "yes" when a screen pops up telling you changes have been made and asking if you want to reload. I've found if you try to put more than one folder in at a time, it doesn't like this and sometimes crashes or something. Continue doing this until the AI folder has all the proper subfolders in it, and the AI SHOULD hopefully work.Edit: Oh, and you also have to redo this every time you want to play . In the base game XML folder all I have is the AI folder and GAMECONSTANTS. Inside the AI folder is the Perceptual Equations AI file from AOTR. Whether or not this is actually needed to run the AI in the mod I don't remember, but if doing without it doesn't work, then try it! This I never had to redo. This MIGHT mess up your other mods though so make sure you create a renamed copy of whatever your current XML folder is.
If anyone could help me is there a way to move the new units and black sun playable faction from 2.50 to the 2.05 version? If anything I'll at least have most of the features from 2.50 plus an AI that works for the most part.I was just going to give up and go DL Firefox's Alliance mod, but just my luck he removed downloads for the latest version for some reason.
I would advise not getting Alliance, its very laggy and crashy from what I recall, and the space combat balance is all but nonexistent, it basically just requires you to use ships with power to weapons, which somehow instantly lower shields that ships otherwise cannot penetrate except with overwhelming numbers due to excessive shield regen rates. You can have huge battles with it but really thats the only thing I liked about it.
That and the creator for it seems like he has a short temperament from what I've seen.