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Author Topic: Space Repair Unit (Split from Imperial unit suggestions)  (Read 5048 times)

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May 10, 2012, 08:28:27 PM

Offline Lord Xizer

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Spacetroopers do sound intriguing...how to balance them though? They would be cut to pieces by fighters. Spacetroopers have powerful attacks but would have very little health and speed compared to the other space units.
If they came on a carrier and could be dispersed close to enemy capital ships to do close range damage perhaps...do you have any suggestions Revanchist?
« Last Edit: May 12, 2012, 04:49:26 PM by Corey »
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May 11, 2012, 01:23:40 AMReply #1

Offline Meyer

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« Reply #1 on: May 11, 2012, 01:23:40 AM »
maybe they could be used like buzz droids in vanilla foc.
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May 11, 2012, 09:38:29 AMReply #2

Offline Revanchist

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« Reply #2 on: May 11, 2012, 09:38:29 AM »
I'm not sure really. Maybe combat could be a secondary role. I know in the books they were used for spaceship repair as well, so maybe they could function like a Specialist in space??
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May 11, 2012, 03:53:04 PMReply #3

Offline Corey

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« Reply #3 on: May 11, 2012, 03:53:04 PM »
As far as combat goes, they'd wessentially be useless. They were meant to board an enemy ship and fight on them, they didn't function like starfighters. If they did they'd be much slower, and much weaker in both health and firepower. The buzzdroid function would be a possibility, but I'm not sure how useful even that would be.

A repair function like revanchist suggests, if it's possible (I remember something about hardpoints not repairing properly but I've never played around with the ability or FoC enough to remember) would be much better served by a proper fleet tender like the Hajen or Altor.
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May 11, 2012, 07:09:50 PMReply #4

Offline Lord Xizer

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« Reply #4 on: May 11, 2012, 07:09:50 PM »
As far as combat goes, they'd wessentially be useless. They were meant to board an enemy ship and fight on them, they didn't function like starfighters. If they did they'd be much slower, and much weaker in both health and firepower. The buzzdroid function would be a possibility, but I'm not sure how useful even that would be.

Why not have a carrier that can dispense them in a wide cloud and can dump TIEs too(I'd suggest cloaking the carrier but as I remember the cloaks couldn't be done right in the mod for ships) the carrier could be exclusive to Thrawn's era, cheap and full of fighters and Spacetroopers it would be hell on the NR fighters and would give the Remnant a bit of a 1up in the fighter area over their opponents at least for awhile. The Troopers could cause auto damage on enemy fighters while the TIE's chewed them up.

A repair function like revanchist suggests, if it's possible (I remember something about hardpoints not repairing properly but I've never played around with the ability or FoC enough to remember) would be much better served by a proper fleet tender like the Hajen or Altor.

This could also be useful with a carrier ship that could dump the troopers(in the form of a cloud like the buzz droids from the original) only instead of damage they Repair injured friendlies.
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May 11, 2012, 07:15:52 PMReply #5

Offline yutpaeksi

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« Reply #5 on: May 11, 2012, 07:15:52 PM »
As far as combat goes, they'd wessentially be useless. They were meant to board an enemy ship and fight on them, they didn't function like starfighters. If they did they'd be much slower, and much weaker in both health and firepower. The buzzdroid function would be a possibility, but I'm not sure how useful even that would be.

A repair function like revanchist suggests, if it's possible (I remember something about hardpoints not repairing properly but I've never played around with the ability or FoC enough to remember) would be much better served by a proper fleet tender like the Hajen or Altor.

Oooh, how about a combination defense platform/repair station for the EtoH? They could be less powerful than Golans, maybe not carry any starfighters, but balance that by having a repair ability radius. To prevent it from being overpowered, it could be an activated ability with a time limit! Maybe the EtoH could even have fleet tender/repair vessels like this also, further distinguishing them from the other factions.

And as for it not repairing destroyed hardpoints (like the vanilla version), I'm ok with that. It would still be eminently useful for my Phalanxes and corvettes.

The ships could also cost a ton and be lightly armed for balance.
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May 12, 2012, 11:36:35 AMReply #6

Offline Revanchist

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« Reply #6 on: May 12, 2012, 11:36:35 AM »
A repair function like revanchist suggests, if it's possible (I remember something about hardpoints not repairing properly but I've never played around with the ability or FoC enough to remember) would be much better served by a proper fleet tender like the Hajen or Altor.

Maybe you could make them buyable from the shipyards. Their special ability (repair ship) could remove them from play, but restore all damaged hardpoint to, say, 75%. You could give the NR a repair yard and the EotH a fleet tender, just for balance.
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May 12, 2012, 04:45:41 PMReply #7

Offline Corey

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« Reply #7 on: May 12, 2012, 04:45:41 PM »
Well most ships are buyable from shipyards in the first place. If you mean during tactical battles, that wouldn't work or really be worth buying for the player. What do you mean exactly by remove them from play with their special ability?

Also, abilities in EaW are not especially moddable. You can edit a few parameters, rename them, etc, but you can't do a heal ability the way you're suggesting (targeted, and brings every hardpoint up to a certain number)

As far as the NR = repair yard and EotH = fleet tender, the New Republic is the one that already does have an existing canonical fleet tender.

I'm splitting this off of the Imperial units topic.
« Last Edit: May 12, 2012, 05:19:29 PM by Corey »
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May 12, 2012, 09:24:35 PMReply #8

Offline Revanchist

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Re: Space Repair Unit (Split from Imperial unit suggestions)
« Reply #8 on: May 12, 2012, 09:24:35 PM »
Well most ships are buyable from shipyards in the first place. If you mean during tactical battles, that wouldn't work or really be worth buying for the player. What do you mean exactly by remove them from play with their special ability?

You're right; I didn't mean buyable, Imeant maybe you could buy an upgrade that would allow the hanger to spawn spacetroopers. As to what I said about being removed from play, what I mean is that they could only be used once, so you couldn't spam or be spammed by them.

Also, abilities in EaW are not especially moddable. You can edit a few parameters, rename them, etc, but you can't do a heal ability the way you're suggesting (targeted, and brings every hardpoint up to a certain number)

As far as the NR = repair yard and EotH = fleet tender, the New Republic is the one that already does have an existing canonical fleet tender.

These were all just suggestions, random ideas that form in my mind :P
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May 24, 2012, 11:24:40 PMReply #9

Offline Znieh

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Re: Space Repair Unit (Split from Imperial unit suggestions)
« Reply #9 on: May 24, 2012, 11:24:40 PM »
Maybe the Modular Taskforce Cruiser could be given the repair ability. The MTC was made to be a jack of all trades (of course not at the same time), and to my understanding at the moment it only reveals the whole battle map? Possibly at the beginning of a battle the MTC has some different upgrades you can chose like you do for the space stations(like Revanchist said), but you can only choose one each battle and the other ability choices disappear for that MTC till the next battle. Of course sadly this is most likely not possible, but another solution would be to have different kinds of MTCs you can build.
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July 17, 2012, 03:51:09 AMReply #10

Offline chi623

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Re: Space Repair Unit (Split from Imperial unit suggestions)
« Reply #10 on: July 17, 2012, 03:51:09 AM »
you could also make them specialists and ship thieves. to balance you could add ship thieves and specialists units for each faction. (the more hp or area the ship has the harder to capture) just an idea, probably extremely difficult though,considering there is no mechanic like this in the vanilla version. I don't know enough about the hand fleet, but maybe all side could have this option to board enemy vessels. (could have a land battle for larger ships, similar to the corruption missions in the vanilla game. ps sorry for the wall.

July 18, 2012, 01:39:45 AMReply #11

Offline Lord Xizer

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Re: Space Repair Unit (Split from Imperial unit suggestions)
« Reply #11 on: July 18, 2012, 01:39:45 AM »
Maybe the Modular Taskforce Cruiser could be given the repair ability. The MTC was made to be a jack of all trades (of course not at the same time), and to my understanding at the moment it only reveals the whole battle map? Possibly at the beginning of a battle the MTC has some different upgrades you can chose like you do for the space stations(like Revanchist said), but you can only choose one each battle and the other ability choices disappear for that MTC till the next battle. Of course sadly this is most likely not possible, but another solution would be to have different kinds of MTCs you can build.

This sounds intriguing
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July 18, 2012, 05:07:55 AMReply #12

Offline Corey

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Re: Space Repair Unit (Split from Imperial unit suggestions)
« Reply #12 on: July 18, 2012, 05:07:55 AM »
you could also make them specialists and ship thieves. to balance you could add ship thieves and specialists units for each faction. (the more hp or area the ship has the harder to capture) just an idea, probably extremely difficult though,considering there is no mechanic like this in the vanilla version. I don't know enough about the hand fleet, but maybe all side could have this option to board enemy vessels. (could have a land battle for larger ships, similar to the corruption missions in the vanilla game. ps sorry for the wall.

There has been multiple discussions about this in the past, and the basic tl;dr version of it is it would end in a completely unbalanced and unrewarding mechanic. For one thing, there's no way to make it based on some form of chance based on ship size and whatnot, the only way it's remotely possible from my understanding is a basic binary you use the ability and get the ship, or you don't use the ability and you don't get the ship. That's about as far as it can go. It also isn't possible to make it last longer than the battle you're currently in.

Maybe the Modular Taskforce Cruiser could be given the repair ability. The MTC was made to be a jack of all trades (of course not at the same time), and to my understanding at the moment it only reveals the whole battle map? Possibly at the beginning of a battle the MTC has some different upgrades you can chose like you do for the space stations(like Revanchist said), but you can only choose one each battle and the other ability choices disappear for that MTC till the next battle. Of course sadly this is most likely not possible, but another solution would be to have different kinds of MTCs you can build.

There seems to be a basic problem with the repair ability in space in that it doesn't seem to actually repair anything with hardpoints. As for multiple versions of the MTC being buildable, the build bar is crowded enough. And for  buying different upgrades, it would quickly make the MTC fall ouit of use if you had to spend credits at the beginning of every battle for it to be useful, and with its large ighter complement and huge sensor range it's already pretty much got the only two useful modules it could have.
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